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GamejoltGameAPI.iOS.vcxproj
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105 lines (105 loc) · 5.06 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Runtime|ARM">
<Configuration>Runtime</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Runtime|ARM64">
<Configuration>Runtime</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Runtime|x64">
<Configuration>Runtime</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x86">
<Configuration>Debug</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Runtime|x86">
<Configuration>Runtime</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{59f72a1f-0220-44c6-8b4c-27bfc2d19a20}</ProjectGuid>
<Keyword>iOS</Keyword>
<DefaultLanguage>en-GB</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<ApplicationType>iOS</ApplicationType>
<ApplicationTypeRevision>1.0</ApplicationTypeRevision>
<ProjectName>GamejoltGameAPI.iOS</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(ProjectDir)\..\Lib\FusionSDK.props" />
<Import Project="$(ProjectDir)\..\Lib\FusionSDK_AfterMSPropSheets.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="Shared">
<Import Project="GamejoltGameAPI.Shared.vcxitems" Label="Shared" />
</ImportGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- this is inverted, turning it off turns thread safe statics on -->
<ThreadSafeStatics>false</ThreadSafeStatics>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Runtime|x86'">__FUSION_IOS__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\Inc\iOS\MMF2Lib\Array.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CBitmap.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CCndExtension.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CCreateObjectInfo.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CExtension.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CFont.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CFontBank.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CFontInfo.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CImage.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CImageBank.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CImageUtils.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CoreMath.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRCom.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRect.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRenderer.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRenderToTexture.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRenderUtils.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRSpr.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CShader.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CTexture.h" />
<ClInclude Include="..\Inc\iOS\MMFiOSMasterHeader.hpp" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CActExtension.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CEffectEx.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CEventProgram.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CEvents.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CObject.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CObjInfo.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CQualToOiList.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRun.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRunApp.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRunExtension.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CRVal.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\CValue.h" />
<ClInclude Include="..\Inc\iOS\MMF2Lib\IDrawable.h" />
<ClInclude Condition="exists('$(SolutionDir)Temp\$(ExtName)\Temp_ACECallTable.cpp')" Include="$(SolutionDir)Temp\$(ExtName)\Temp_ACECallTable.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Condition="exists('$(ProjectDir)\DarkExt.PostMinify.json')" Include="$(ProjectDir)\DarkExt.PostMinify.json" />
</ItemGroup>
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>