π Before you Start
π Description
Tweening animations currently is only supported for one at a time, tween functions currently pause all animations and start a new one. Tweening also uses one scoreboard objective for every animation (not a bug, just current behavior which works as intended).
π‘ Describe the solution you'd like
The option to support multiple animations being tweened at once (not necessarily replacing current functionality). This function would:
- not pause every animation
- only modify the interpolation of the enabled bones for that animation
- use a unique scoreboard objective for that specific animation instead of using the same
aj.tween_duration objective.
π§ͺ Describe alternatives you've considered
Currently, I have separate functions in my project that adds this functionality for specific custom entities, but I have to use return run <my modified function> in the on_tick functions for the animations I need to be tweened at the same time, but the obvious issue is having to add that in after every export.
π Before you Start
π Description
Tweening animations currently is only supported for one at a time, tween functions currently pause all animations and start a new one. Tweening also uses one scoreboard objective for every animation (not a bug, just current behavior which works as intended).
π‘ Describe the solution you'd like
The option to support multiple animations being tweened at once (not necessarily replacing current functionality). This function would:
aj.tween_durationobjective.π§ͺ Describe alternatives you've considered
Currently, I have separate functions in my project that adds this functionality for specific custom entities, but I have to use
return run <my modified function>in theon_tickfunctions for the animations I need to be tweened at the same time, but the obvious issue is having to add that in after every export.