In the latest version (3.1.0) a new check has been added that prevents the setup of XeSS-SR for ViewFamilies that don't have any Temporal-AA views.
The problem is that at least in 4.26 this check is being run before the views are created, and therefore fails unconditionally. Namely, the checks run when UGameViewportClient::Draw() calls GCustomStaticScreenPercentage->SetupmainGameViewFamily(), what is done a couple of lines before the calls to LocalPlayer->CalcSceneView(), which create the views.
In the latest version (3.1.0) a new check has been added that prevents the setup of XeSS-SR for ViewFamilies that don't have any Temporal-AA views.
The problem is that at least in 4.26 this check is being run before the views are created, and therefore fails unconditionally. Namely, the checks run when
UGameViewportClient::Draw()callsGCustomStaticScreenPercentage->SetupmainGameViewFamily(), what is done a couple of lines before the calls toLocalPlayer->CalcSceneView(), which create the views.