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asteroid.py
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27 lines (25 loc) · 1023 Bytes
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from circleshape import CircleShape
import pygame
from constants import *
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
#print(width)
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
old_radius = self.radius
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angle = random.uniform(20, 50)
random_angle1 = pygame.math.Vector2.rotate(self.velocity, angle)
random_angle2 = pygame.math.Vector2.rotate(self.velocity, angle * -1)
new_radius = old_radius - ASTEROID_MIN_RADIUS
asteroid1 = Asteroid(self.position.x, self.position.y, new_radius)
asteroid2 = Asteroid(self.position.x, self.position.y, new_radius)
asteroid1.velocity = random_angle1 * 1.2
asteroid2.velocity = random_angle2 * 1.2