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FFX_Boats.py
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209 lines (187 loc) · 5.53 KB
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import time
import FFX_Xbox
import FFX_Screen
import FFX_Battle
import FFX_menu
import FFX_memory
FFXC = FFX_Xbox.FFXC
def boatDance():
print("No dancing this time")
time.sleep(50)
def ssLiki(earlyTidusGrid):
print("Boarding SS Liki")
#Save sphere
FFX_memory.awaitControl()
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 1)
time.sleep(0.5)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
FFX_Xbox.touchSaveSphere()
#To the boat!
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', -1)
time.sleep(3.05)
FFXC.set_value('AxisLx', 1)
time.sleep(7)
FFXC.set_value('AxisLx', 0)
time.sleep(0.5)
FFXC.set_value('AxisLx', 1)
time.sleep(1.5)
FFXC.set_value('AxisLx', 0)
time.sleep(2)
FFXC.set_value('AxisLx', -1)
time.sleep(1.1)
FFXC.set_value('AxisLx', 1)
time.sleep(2)
FFXC.set_value('AxisLy', 0)
FFXC.set_value('AxisLx', 0)
#Separate function to do the dancing
boatDance()
#Wait for the boat scene
FFX_memory.awaitControl()
FFXC.set_value('AxisLx', -1)
FFX_Xbox.SkipDialog(4)
FFXC.set_value('AxisLx', 0)
FFX_memory.clickToControl()
FFXC.set_value('AxisLy', -1)
FFXC.set_value('AxisLx', 1)
time.sleep(1.6)
FFXC.set_value('AxisLx', 0)
FFX_Xbox.SkipDialog(2)
FFXC.set_value('AxisLy', 0)
FFX_memory.clickToControl()
#Menuing before Sinspawn fights
if earlyTidusGrid == False:
FFX_menu.Liki()
FFX_memory.closeMenu()
FFXC.set_value('AxisLy', 1)
time.sleep(0.6)
FFXC.set_value('AxisLx', -1)
time.sleep(3)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
#Wait for the four cutscenes, skip each
print("Standing by to skip scenes")
time.sleep(219.5)
FFX_Xbox.skipScene() #Skip 1
time.sleep(21)
FFX_Xbox.skipScene() #Skip 2
time.sleep(6.5)
FFX_Xbox.skipScene() #Skip 3
FFX_Xbox.SkipDialog(28)
FFX_Xbox.skipScene() #Skip 4
print("Ready to start fight with Sin's Fin")
FFX_Battle.SinFin()
print("Sin's Fin fight complete. Waiting for next fight")
FFX_Battle.Echuilles()
print("Sinspawn Echuilles fight complete")
#time.sleep(3.3)
#FFX_Xbox.skipScene()
FFX_memory.clickToControl()
def ssWinno():
FFX_memory.clickToControl()
FFXC.set_value('AxisLx', 1)
time.sleep(1.5)
FFXC.set_value('AxisLx', 0)
#Talk to O'akaXXIII
FFX_memory.clickToControl()
FFXC.set_value('AxisLx', 1)
FFXC.set_value('AxisLy', -1)
time.sleep(0.6)
FFXC.set_value('AxisLx', 0)
FFX_Xbox.SkipDialog(1)
FFXC.set_value('AxisLy', 0)
FFX_Screen.clickToPixel(579,336,(220, 220, 220)) #Lending gil
time.sleep(1)
FFX_Xbox.menuDown()
FFX_Xbox.menuLeft()
FFX_Xbox.menuUp()
FFX_Xbox.menuRight()
FFX_Xbox.menuRight()
FFX_Xbox.menuRight()
FFX_Xbox.menuUp() #1001
FFX_Xbox.menuB()
time.sleep(1)
FFX_Xbox.menuDown()
FFX_Xbox.menuB() #No Sweat
time.sleep(0.5)
FFX_Xbox.menuB() #dialog
#To the deck
FFX_memory.awaitControl()
FFXC.set_value('AxisLx', -1)
FFXC.set_value('AxisLy', -1)
time.sleep(2)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
#Lulu/Wakka talking
FFX_Screen.awaitMap1()
FFXC.set_value('AxisLx', -1)
FFXC.set_value('AxisLy', 1)
time.sleep(1)
FFXC.set_value('AxisLy', -1)
time.sleep(0.7)
FFXC.set_value('AxisLx', 1)
FFXC.set_value('AxisLy', 0)
time.sleep(1)
FFXC.set_value('AxisLx', 0)
#Let's go dream of Jecht
FFX_Screen.clickToMap1()
FFXC.set_value('AxisLy', 1)
time.sleep(3.5)
FFXC.set_value('AxisLx', -1)
time.sleep(1.5)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
#Jecht shot tutorial
FFX_Screen.clickToPixelTol(956,404,(234, 152, 0),5) #First tutorial box
FFX_Screen.clickToPixelTol(1410,238,(222, 222, 222),5) #Upper right box.
FFXC.set_value('AxisLx', 1)
FFXC.set_value('AxisLy', 1)
FFX_Xbox.SkipDialog(0.3)
FFXC.set_value('AxisLx', -1)
FFXC.set_value('AxisLy', 0)
FFX_Xbox.SkipDialog(0.4)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
FFX_Xbox.SkipDialog(0.4)
FFXC.set_value('AxisLx', 1)
FFXC.set_value('AxisLy', -1)
FFX_Xbox.SkipDialog(0.4)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
FFX_Xbox.SkipDialog(2)
#Let's attempt the jecht shot!
print("Start Jecht Shot")
jechtShot()
print("End Jecht Shot")
FFX_memory.clickToControl()
FFXC.set_value('AxisLx', 1)
time.sleep(1.5)
FFXC.set_value('AxisLx', 0)
FFX_Screen.awaitSave()
#FFX_Xbox.skipSave()
def jechtShot():
print("We are intentionally failing the Jecht shot. Save the frames!")
for x in range(20):
FFX_Xbox.SkipDialog(1)
def jechtShot_success():
FFXC.set_value('AxisLx', 1)
FFX_Xbox.menuB()
FFXC.set_value('AxisLy', 1)
FFX_Xbox.menuB()
FFXC.set_value('AxisLx', 0)
FFX_Xbox.menuB()
FFXC.set_value('AxisLx', -1)
FFX_Xbox.menuB()
FFXC.set_value('AxisLy', 0)
FFX_Xbox.menuB()
FFXC.set_value('AxisLy', -1)
FFX_Xbox.menuB()
FFXC.set_value('AxisLx', 0)
FFX_Xbox.menuB()
FFXC.set_value('AxisLx', 1)
FFX_Xbox.menuB()
FFXC.set_value('AxisLy', 0)
FFXC.set_value('AxisLx', 0)
FFX_Xbox.menuB()