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### IsSimpleDeployer vehicle auto-deploy / deploy block on ammo change
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-`Ammo.AutoDeployAmount` determines amount of ammo, that converts/deploys vehicle automatically.
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-`Ammo.DeployUnlockAmount` determines amount of ammo, that allows vehicle converting/deploying command.
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In `rulesmd.ini`:
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```ini
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[SOMEVEHICLE]; VehicleType
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Ammo.DeployUnlockAmount=-1 ; integer, unit will be allowed to undeploy only if it has at least this much ammo
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Ammo.AutoDeployAmount=-1 ; integer, unit will automatically deploy after running out of ammo
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```
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```{warning}
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`Ammo.AutoDeployAmount` feature requires `Convert.Deploy` from [Ares’ Type Conversion](https://ares-developers.github.io/Ares-docs/new/typeconversion.html) to change type. Unit without it will constantly use deploy command on self until ammo is changed.
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```
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### IsSimpleDeployer vehicle ammo change on deploy
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-`Ammo.AddOnDeploy` determines amount of ammo, added or extracted, if negative, on deploy.
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In `rulesmd.ini`:
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```ini
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[SOMEVEHICLE]; VehicleType
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Ammo.AddOnDeploy=0 ; integer, unit will receive or lose this amount of ammo on deploy
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```
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## VoxelAnims
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### Customizable debris & meteor impact and warhead detonation behaviour
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