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| 1 | +#include "Body.h" |
| 2 | + |
| 3 | +namespace CloakTemp |
| 4 | +{ |
| 5 | + bool IsInReadyToCloak = false; |
| 6 | +} |
| 7 | + |
| 8 | +bool __fastcall TechnoClass_IsReadyToCloak_Wrapper(TechnoClass* pThis) |
| 9 | +{ |
| 10 | + bool cloak = pThis->Cloakable; |
| 11 | + TechnoExt::ExtData* pExt = nullptr; |
| 12 | + |
| 13 | + if (!pThis->Cloakable) |
| 14 | + { |
| 15 | + pExt = TechnoExt::ExtMap.Find(pThis); |
| 16 | + pThis->Cloakable = pExt->AE_Cloakable; |
| 17 | + } |
| 18 | + |
| 19 | + CloakTemp::IsInReadyToCloak = true; |
| 20 | + bool retVal = pThis->TechnoClass::IsReadyToCloak(); |
| 21 | + CloakTemp::IsInReadyToCloak = false; |
| 22 | + pThis->Cloakable = cloak; |
| 23 | + |
| 24 | + if (retVal) |
| 25 | + { |
| 26 | + if (!pExt) |
| 27 | + pExt = TechnoExt::ExtMap.Find(pThis); |
| 28 | + |
| 29 | + if (pExt->AE_ForceDecloak) |
| 30 | + return false; |
| 31 | + } |
| 32 | + |
| 33 | + return retVal; |
| 34 | +} |
| 35 | + |
| 36 | +bool __fastcall TechnoClass_ShouldNotCloak_Wrapper(TechnoClass* pThis) |
| 37 | +{ |
| 38 | + bool cloak = pThis->Cloakable; |
| 39 | + TechnoExt::ExtData* pExt = nullptr; |
| 40 | + |
| 41 | + if (!pThis->Cloakable) |
| 42 | + { |
| 43 | + pExt = TechnoExt::ExtMap.Find(pThis); |
| 44 | + pThis->Cloakable = pExt->AE_Cloakable; |
| 45 | + } |
| 46 | + |
| 47 | + bool retVal = pThis->TechnoClass::ShouldNotBeCloaked(); |
| 48 | + pThis->Cloakable = cloak; |
| 49 | + |
| 50 | + if (!retVal) |
| 51 | + { |
| 52 | + if (!pExt) |
| 53 | + pExt = TechnoExt::ExtMap.Find(pThis); |
| 54 | + |
| 55 | + if (pExt->AE_ForceDecloak) |
| 56 | + return true; |
| 57 | + } |
| 58 | + |
| 59 | + return retVal; |
| 60 | +} |
| 61 | + |
| 62 | +// Replaces the vanilla vtable calls & calls function from wrapper to retain compatibility with Ares. |
| 63 | +// The vanilla functions are completely overwritten by Ares. |
| 64 | +DEFINE_JUMP(VTABLE, 0x7E2544, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // AircraftClass |
| 65 | +DEFINE_JUMP(VTABLE, 0x7E8F34, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // FootClass |
| 66 | +DEFINE_JUMP(VTABLE, 0x7EB2F8, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // InfantryClass |
| 67 | +DEFINE_JUMP(VTABLE, 0x7F4C00, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // TechnoClass |
| 68 | +DEFINE_JUMP(VTABLE, 0x7F5F10, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // UnitClass |
| 69 | +DEFINE_JUMP(CALL, 0x457779, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)) // BuildingClass |
| 70 | + |
| 71 | +DEFINE_JUMP(VTABLE, 0x7E2548, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // AircraftClass |
| 72 | +DEFINE_JUMP(VTABLE, 0x7E8F38, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // FootClass |
| 73 | +DEFINE_JUMP(VTABLE, 0x7EB2FC, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // InfantryClass |
| 74 | +DEFINE_JUMP(VTABLE, 0x7F4C04, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // TechnoClass |
| 75 | +DEFINE_JUMP(VTABLE, 0x7F5F14, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // UnitClass |
| 76 | +DEFINE_JUMP(CALL, 0x4578C9, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // BuildingClass |
| 77 | + |
| 78 | +// Allow units with DecloakToFire=no weapons to cloak even when about to fire on target. |
| 79 | +DEFINE_HOOK(0x6F7792, TechnoClass_InWeaponRange_DecloakToFire, 0xA) |
| 80 | +{ |
| 81 | + enum { SkipGameCode = 0x6F779C }; |
| 82 | + |
| 83 | + GET(TechnoClass*, pThis, ESI); |
| 84 | + GET(AbstractClass*, pTarget, EBX); |
| 85 | + GET(int, weaponIndex, EAX); |
| 86 | + |
| 87 | + if (CloakTemp::IsInReadyToCloak && !pThis->GetWeapon(weaponIndex)->WeaponType->DecloakToFire) |
| 88 | + R->EAX(0); |
| 89 | + else |
| 90 | + R->EAX(pThis->IsCloseEnough(pTarget, weaponIndex)); |
| 91 | + |
| 92 | + return SkipGameCode; |
| 93 | +} |
| 94 | + |
| 95 | +DEFINE_HOOK_AGAIN(0x703789, TechnoClass_CloakUpdateMCAnim, 0x6) // TechnoClass_Do_Cloak |
| 96 | +DEFINE_HOOK(0x6FB9D7, TechnoClass_CloakUpdateMCAnim, 0x6) // TechnoClass_Cloaking_AI |
| 97 | +{ |
| 98 | + GET(TechnoClass*, pThis, ESI); |
| 99 | + |
| 100 | + if (const auto pExt = TechnoExt::ExtMap.Find(pThis)) |
| 101 | + pExt->UpdateMindControlAnim(); |
| 102 | + |
| 103 | + return 0; |
| 104 | +} |
| 105 | + |
| 106 | +DEFINE_HOOK(0x703A09, TechnoClass_VisualCharacter_CloakVisibility, 0x7) |
| 107 | +{ |
| 108 | + enum { UseShadowyVisual = 0x703A5A, CheckMutualAlliance = 0x703A16 }; |
| 109 | + |
| 110 | + // Allow observers to always see cloaked objects. |
| 111 | + // Skip IsCampaign check (confirmed being useless from Mental Omega mappers) |
| 112 | + if (HouseClass::IsCurrentPlayerObserver()) |
| 113 | + return UseShadowyVisual; |
| 114 | + |
| 115 | + return CheckMutualAlliance; |
| 116 | +} |
| 117 | + |
| 118 | +DEFINE_HOOK(0x45455B, BuildingClass_VisualCharacter_CloakVisibility, 0x5) |
| 119 | +{ |
| 120 | + enum { UseShadowyVisual = 0x45452D, CheckMutualAlliance = 0x454564 }; |
| 121 | + |
| 122 | + if (HouseClass::IsCurrentPlayerObserver()) |
| 123 | + return UseShadowyVisual; |
| 124 | + |
| 125 | + return CheckMutualAlliance; |
| 126 | +} |
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