ActiveAnimation / ExpireAnimation for AttachEffects #2009
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Description
When AE attached on a technotype, play "ActiveAnimation" for once.
ActiveAnimation.TriggerOndetermines the exact conditions upon which the animation is played, defaults toattachwhich means only if the effect first attached.ActiveAnimation.CumulativeOnlyOnce, if set to true, makes it so thatCumulative=trueattached effects only play the animation once played, instead of once per active instance.When AE expired, play "ExpireAnimation" for once.
ExpireAnimation.TriggerOndetermines the exact conditions upon which the animation is played, defaults toexpirewhich means only if the effect naturally expires.ExpireAnimation.CumulativeOnlyOnce, if set to true, makes it so thatCumulative=trueattached effects only detonate the animation once played, instead of once per active instance. Onremoveandexpirecondition this means it will only play after last instance has expired or been removed.INI code
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