Repository navigation
Expand file tree
/
Copy pathpackage.json
More file actions
45 lines (45 loc) · 1.59 KB
/
Copy pathpackage.json
File metadata and controls
45 lines (45 loc) · 1.59 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
{
"name": "com.chisel",
"displayName": "Chisel 3D Level Editor",
"version": "0.9.4-preview",
"unity": "6000.6",
"description": "A level editor for Unity built on real-time boolean (CSG) operations: add, subtract and intersect brushes to block out and build levels in the scene view.\n\nComes with generators for common shapes (boxes, cylinders, spheres, stairs, extruded and revolved shapes and more), hierarchical CSG, a subtractive workflow, decals, hotspot mapping, vertex paint and normal smoothing. Its materials are made for the Universal Render Pipeline.",
"license": "MIT",
"author": {
"name": "Sander van Rossen",
"email": "sander.vanrossen at gmail.com",
"url": "https://github.com/RadicalCSG"
},
"documentationUrl": "https://github.com/RadicalCSG/com.chisel/wiki",
"changelogUrl": "https://github.com/RadicalCSG/com.chisel/blob/main/CHANGELOG.md",
"licensesUrl": "https://github.com/RadicalCSG/com.chisel/blob/main/LICENSE",
"keywords": [
"level design",
"level editor",
"world building",
"blockout",
"CSG",
"boolean",
"brushes",
"geometry",
"decals",
"hotspot mapping"
],
"type": "tool",
"hideInEditor": false,
"samples": [
{
"displayName": "Sample scene",
"description": "A sample scene made in Chisel",
"path": "Samples~/Sample Scene"
}
],
"dependencies": {
"com.unity.burst": "2.0.0",
"com.unity.entities": "6.6.0",
"com.unity.collections": "6.6.0",
"com.unity.mathematics": "1.4.0",
"com.unity.profiling.core": "1.0.3",
"com.unity.render-pipelines.universal": "17.6.0"
}
}