diff --git a/descriptions/SDK.UnityNetcodeEntities.md b/descriptions/SDK.UnityNetcodeEntities.md new file mode 100644 index 000000000..3ffba0772 --- /dev/null +++ b/descriptions/SDK.UnityNetcodeEntities.md @@ -0,0 +1 @@ +[**The Netcode for Entities package**](https://docs.unity3d.com/Packages/com.unity.netcode@latest) provides a server-authoritative networking solution for Unity's Entity Component System (ECS), enabling high-performance multiplayer games with a data-oriented approach. diff --git a/rules.ini b/rules.ini index 6d9255018..a7084cf15 100644 --- a/rules.ini +++ b/rules.ini @@ -381,6 +381,7 @@ UnityHDRP = (?:^|/)Unity\.RenderPipelines\.HighDefinition\.(?:Config\.Runtime|Ru UnityHybridRenderer = (?:^|/)Unity\.Rendering\.Hybrid\.dll$ UnityIL2CPP = (?:^|/)il2cpp_data/Metadata/global-metadata\.dat$ UnityMultiplayerServices = (?:^|/)Unity\.Services\.Multiplay(?:er)?\.dll$ +UnityNetcodeEntities = (?:^|/)Unity\.NetCode\.dll$ UnityURP = (?:^|/)Unity\.RenderPipelines\.Universal\.Runtime\.dll$ V8 = (?:^|/)v8\.dll$ Vivox[] = (?:^|/)ortp\.dll$ diff --git a/tests/types/SDK.UnityNetcodeEntities.txt b/tests/types/SDK.UnityNetcodeEntities.txt new file mode 100644 index 000000000..bb36d3021 --- /dev/null +++ b/tests/types/SDK.UnityNetcodeEntities.txt @@ -0,0 +1,9 @@ +/Unity.NetCode.dll +Unity.NetCode.dll +game_Data/Managed/Unity.NetCode.dll +build/output/Unity.NetCode.dll +folder/NetCode/Unity.NetCode.dll +libs/Unity.NetCode.dll +path/To/File/Unity.NetCode.dll +Battlecruisers_Data/Managed/Unity.NetCode.dll +multiplayer/Unity.NetCode.dll diff --git a/tests/types/_NonMatchingTests.txt b/tests/types/_NonMatchingTests.txt index 8e8ae5518..c9cb84c85 100644 --- a/tests/types/_NonMatchingTests.txt +++ b/tests/types/_NonMatchingTests.txt @@ -302,6 +302,10 @@ lwjgl.ja lwjgl_dll lwjgl_jar lwjgl64_dll +Unity_NetCode_dll +Unity.NetCode.dl +notUnity.NetCode.dll +Unity.NetCode.dllwhoops wjgl.dll wjgl.jar lwjgl6.dll