diff --git a/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs b/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs
index 8c07fbd603..a28baf1f94 100644
--- a/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs
+++ b/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs
@@ -143,7 +143,7 @@ public class SceneEvent
///
/// Main class for managing network scenes when is enabled.
- /// Uses the message to communicate between the server and client(s)
+ /// Uses the SceneEventMessage message to communicate SceneEventData between the server and client(s)
///
[Serializable]
public class NetworkSceneManager : IDisposable
@@ -162,8 +162,7 @@ public class NetworkSceneManager : IDisposable
///
/// The delegate callback definition for scene event notifications.
/// See also:
- ///
- ///
+ ///
///
/// SceneEvent which contains information about the scene event, including type, progress, and scene details
public delegate void SceneEventDelegate(SceneEvent sceneEvent);