diff --git a/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs b/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs index 8c07fbd603..a28baf1f94 100644 --- a/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs +++ b/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs @@ -143,7 +143,7 @@ public class SceneEvent /// /// Main class for managing network scenes when is enabled. - /// Uses the message to communicate between the server and client(s) + /// Uses the SceneEventMessage message to communicate SceneEventData between the server and client(s) /// [Serializable] public class NetworkSceneManager : IDisposable @@ -162,8 +162,7 @@ public class NetworkSceneManager : IDisposable /// /// The delegate callback definition for scene event notifications.
/// See also:
- ///
- /// + /// ///
/// SceneEvent which contains information about the scene event, including type, progress, and scene details public delegate void SceneEventDelegate(SceneEvent sceneEvent);