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configMaker.py
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218 lines (171 loc) · 8.83 KB
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import tkinter as tk
import os
from tkinter import TclError, ttk
from tkinter.messagebox import showerror, showwarning, showinfo
itemID = [
("PrimalItemConsumable_RawPrimeMeat","Raw Prime Meat"),
("PrimalItemConsumable_CookedPrimeMeat","Cooked Prime Meat"),
("PrimalItemConsumable_RawPrimeMeat_Fish","Raw Prime Fish Meat"),
("PrimalItemConsumable_CookedPrimeMeat_Fish","Cooked Prime Fish Meat"),
("PrimalItemConsumable_RawMutton","Raw Mutton"),
("PrimalItemConsumable_CookedLambChop","Cooked Lamb Chop"),
("PrimalItemConsumable_Honey","Giant Bee Honey"),
("PrimalItemResource_Sap","Sap"),
]
def ResetStacks(isBaseStack,isInvidStack):
if isInvidStack:
Output = []
with open("ShooterGame/Saved/Config/WindowsNoEditor/Game.ini", "r") as File:
for line in File.readlines():
if line.count("ConfigOverrideItemMaxQuantity") > 0 or line == "\n":
pass
else:
Output.append(line)
with open("ShooterGame/Saved/Config/WindowsNoEditor/Game.ini", "w") as File:
File.write("".join(Output))
if isBaseStack:
Output = []
with open("ShooterGame/Saved/Config/WindowsNoEditor/GameUserSettings.ini", "r") as File:
for line in File.readlines():
if line.count("ItemStackSizeMultiplier") > 0:
Output.append(f"ItemStackSizeMultiplier=1\n")
else:
Output.append(line)
with open("ShooterGame/Saved/Config/WindowsNoEditor/GameUserSettings.ini", "w") as File:
File.write("".join(Output))
def GenerateStackOverride(isBaseStack,isInvidStack,BaseStackValue,InvidStackValue):
global itemID,Items
invidValue = GetEntry(InvidStackValue)
Output = []
if isInvidStack:
ResetStacks(False,True)
for item,id in zip(Items,itemID):
if item.get():
with open("ShooterGame/Saved/Config/WindowsNoEditor/Game.ini", "a") as File:
File.write(f'\nConfigOverrideItemMaxQuantity=(ItemClassString="{id[0]}_C",Quantity=(MaxItemQuantity={invidValue}, bIgnoreMultiplier=true))')
if isBaseStack:
ResetStacks(True,False)
with open("ShooterGame/Saved/Config/WindowsNoEditor/GameUserSettings.ini", "r") as File:
for line in File.readlines():
if line.count("ItemStackSizeMultiplier") > 0:
Output.append(f"ItemStackSizeMultiplier={GetEntry(BaseStackValue)}\n")
else:
Output.append(line)
with open("ShooterGame/Saved/Config/WindowsNoEditor/GameUserSettings.ini", "w") as File:
File.write("".join(Output))
showinfo("Info", "Config has been generated.")
def GetEntry(Entry,default=1):
Multiplier = Entry.get()
if Multiplier == "":
return default
else:
return Multiplier
def createMainFrame(container):
Frame = ttk.Frame(container)
Frame.columnconfigure(0, weight=1)
Frame.columnconfigure(1, weight=1)
Frame.columnconfigure(2, weight=2)
BaseStackValue = tk.BooleanVar(value=True)
InvidStackValue = tk.BooleanVar(value=True)
buttonGenerate = tk.Button(Frame,text="Generate Stack Configs",width=20,height=2,bd=3,bg="grey85",fg="black",command=lambda: (GenerateStackOverride(BaseStackValue.get(),InvidStackValue.get(),entryBaseStack,entryInvidStack)))
buttonGenerate.grid(column=2,row=0,padx=5, pady=5)
buttonClean = tk.Button(Frame,text="Reset",width=20,height=2,bd=3,bg="grey85",fg="black",command=lambda: (showinfo("Reset", "Config has been reset."),ResetStacks(BaseStackValue.get(),InvidStackValue.get())))
buttonClean.grid(column=2,row=1,padx=5, pady=5)
labelBaseStack= tk.Label(Frame,text="Base Stack Multiplier:",fg="black",width=18,height=1)
labelBaseStack.grid(column=0,row=0,pady=5)
labelInvidStack= tk.Label(Frame,text="Invidual Stack Size:",fg="black",width=18,height=1)
labelInvidStack.grid(column=0,row=1,pady=5)
entryBaseStack = tk.Entry(Frame,fg="black", bg="grey80", width=5,textvariable = tk.StringVar(value="10"))
entryBaseStack.grid(column=1,row=0,pady=5,sticky=tk.E)
entryInvidStack = tk.Entry(Frame,fg="black", bg="grey80", width=5,textvariable = tk.StringVar(value="500"))
entryInvidStack.grid(column=1,row=1,pady=5,sticky=tk.E)
checkBaseStack = tk.Checkbutton(Frame,text='Change Base Stack Size',onvalue=True, offvalue=False,variable=BaseStackValue)
checkBaseStack.grid(column=0,sticky=tk.NW)
checkInvidStack = tk.Checkbutton(Frame,text='Change Invidual Stack Size',onvalue=True, offvalue=False,variable=InvidStackValue)
checkInvidStack.grid(column=0,sticky=tk.NW)
return Frame
def createFrameInvidItems(container):
global itemID,Items,scrollable_frame
Frame = ttk.Frame(container)
Frame['borderwidth'] = 5
Frame['relief'] = 'sunken'
Frame.columnconfigure(0, weight=99)
Frame.columnconfigure(1, weight=1)
canvas = tk.Canvas(Frame)
scrollbar = tk.Scrollbar(Frame, orient="vertical", command=canvas.yview,)
scrollable_frame = ttk.Frame(canvas)
scrollable_frame.bind(
"<Configure>",
lambda e: canvas.configure(
scrollregion=canvas.bbox("all")
)
)
canvas.create_window((0, 0), window=scrollable_frame, anchor="nw")
canvas.configure(yscrollcommand=scrollbar.set)
Items = refreshInvidItems()
canvas.grid(columnspan=2)
scrollbar.grid(column=1,row=0,sticky=tk.NS,padx=0,pady=0)
newEntryFrame = tk.Frame(Frame)
newEntryFrame.grid(column=0)
buttonCreate = tk.Button(newEntryFrame,text="Create",width=10,height=1,bd=3,bg="grey85",fg="black",command=lambda: (addNewEntry(entryID.get(),entryName.get()),refreshInvidItems(),newEntryFrame.grid_remove(),buttonNewEntry.grid(),Frame.focus_set()))
buttonCreate.grid(column=2,row=0,padx=5, pady=5)
buttonCancel = tk.Button(newEntryFrame,bg="red",text="X",bd=3,height=1,command=lambda:(print("Canceled"), newEntryFrame.grid_remove(),buttonNewEntry.grid(),Frame.focus_set(), ))
buttonCancel.grid(column=3,row=0,padx=0, pady=0)
entryID = tk.Entry(newEntryFrame,fg="black", bg="grey80", width=20,textvariable = tk.StringVar(value="Item ID"))
entryID.grid(column=0,row=0,pady=5,sticky=tk.E)
entryName = tk.Entry(newEntryFrame,fg="black", bg="grey80", width=20,textvariable = tk.StringVar(value="Item Name"))
entryName.grid(column=1,row=0,pady=5,sticky=tk.E)
newEntryFrame.grid_remove()
buttonNewEntry = tk.Button(Frame,text="New Entry",width=10,height=1,bd=3,bg="grey85",fg="black",command= lambda: (buttonNewEntry.grid_remove(), newEntryFrame.grid(), setEntryValue(entryID,"Item ID"),setEntryValue(entryName,"Item Name"),entryID.focus_set() ))
buttonNewEntry.grid(columnspan=2,padx=5, pady=5)
return Frame
def refreshInvidItems():
global Items,scrollable_frame
Items = []
for widget in scrollable_frame.winfo_children():
widget.destroy()
with open("configMakerFile","w") as File:
for i,item in enumerate(itemID):
File.write(f"{item[0]} --- {item[1]}\n")
Items.append(tk.BooleanVar(value=True))
Frame = ttk.Frame(scrollable_frame,height=1)
checkItem = ttk.Checkbutton(Frame,text=item[1],width=48,onvalue=True,offvalue=False,variable=Items[i])
checkItem.grid(column=0,row=0,padx=5, pady=5,sticky=tk.E)
buttonDelete = tk.Button(Frame,bg="red",text="X",bd=3,height=1,command= lambda item=item: deleteEntry(item))
buttonDelete.grid(column=1,row=0,padx=5, pady=5,sticky=tk.E)
for widget in scrollable_frame.winfo_children():
widget.grid(padx=5, pady=5,sticky=tk.W)
return Items
def createWindow():
root = tk.Tk()
root.title('Ark Stack Config')
root.resizable(0, 0)
root.columnconfigure(0, weight=2)
root.columnconfigure(1, weight=1)
MainFrame = createMainFrame(root)
MainFrame.grid(column=0,row=0,sticky=tk.NS)
FrameInvidItems = createFrameInvidItems(root)
FrameInvidItems.grid(column=1,row=0,sticky=tk.NS,pady=20)
root.mainloop()
def addNewEntry(ID,Name):
global itemID
itemID.append((ID,Name))
def setEntryValue(entry,text):
entry.delete(0,tk.END)
entry.insert(0,text)
def deleteEntry(entry):
global itemID
itemID.remove(entry)
refreshInvidItems()
def checkForFile():
global itemID
if os.path.isfile("configMakerFile"):
with open("configMakerFile",'r') as File:
itemID = []
for line in File:
a,b = line.split(' --- ')
itemID.append((a.strip(),b.strip()))
print(f"Items: {itemID}")
if __name__ == "__main__":
checkForFile()
createWindow()