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Fix errors from commit #ce05eb0
1 parent ce05eb0 commit 87b098b

1 file changed

Lines changed: 5 additions & 5 deletions

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src/state/src/state_syncer/state_syncer.cpp

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -356,7 +356,7 @@ void StateSyncer::MoveSoldier(PlayerId player_id, int64_t soldier_id,
356356
"Soldier with id " +
357357
std::to_string(
358358
state_soldiers[static_cast<int>(player_id)][soldier_index]
359-
.id) +
359+
->GetActorId()) +
360360
" must be alive in order to act");
361361
return;
362362
}
@@ -400,7 +400,7 @@ void StateSyncer::AttackTower(PlayerId player_id, int64_t soldier_id,
400400
"Soldier with id " +
401401
std::to_string(
402402
state_soldiers[static_cast<int>(player_id)][soldier_index]
403-
.id) +
403+
->GetActorId()) +
404404
" must be alive in order to act");
405405
return;
406406
}
@@ -465,7 +465,7 @@ void StateSyncer::AttackSoldier(PlayerId player_id, int64_t soldier_id,
465465
"Soldier with id " +
466466
std::to_string(
467467
state_soldiers[static_cast<int>(player_id)][soldier_index]
468-
.id) +
468+
->GetActorId()) +
469469
" must be alive in order to act");
470470
return;
471471
}
@@ -494,7 +494,7 @@ void StateSyncer::AttackSoldier(PlayerId player_id, int64_t soldier_id,
494494
"Enemy soldier with id " +
495495
std::to_string(
496496
state_soldiers[static_cast<int>(player_id)][soldier_index]
497-
.id) +
497+
->GetActorId()) +
498498
" must be alive to attack it");
499499
return;
500500
}
@@ -504,7 +504,7 @@ void StateSyncer::AttackSoldier(PlayerId player_id, int64_t soldier_id,
504504
"Cannot damage invulnerable soldier with id " +
505505
std::to_string(
506506
state_soldiers[static_cast<int>(player_id)][soldier_index]
507-
.id));
507+
->GetActorId()));
508508
}
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510510
state->AttackActor(player_id, soldier_id, enemy_soldier_id);

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