diff --git a/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue b/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue index f882221213..c63b0c57fc 100644 --- a/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue +++ b/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue @@ -12,4 +12,6 @@ Of course, he could always experiment with something else that might be more ent ~ well_done Evan has fed whatever swims below the dark surface of the lake, but he only got a glimpse of something he thought looked green and scaly. It swims so fast! He must push forward to keep up. +He believes if those buoys had been more flamboyant and bold in their color, the thing that lurked beneath might have been more attracted. +If you want to help the next poor soul who comes through here, open the buoy.tscn scene, and replace the Sprite Frames resource with an image worthy of being a true buoy. => END diff --git a/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue b/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue index 6aca1164e9..8001e02cb2 100644 --- a/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue +++ b/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue @@ -6,4 +6,6 @@ Another time, a kid capsized their boat during a stormy sailing lesson. With cho Most people are skeptical that such a lake monster exists, but I wouldn't be so quick to dismiss it. For those who dare to search for Champ, they might one day find themselves in just the right moment to have one of these encounters. If you would like to add your own thrilling stories, navigate to the 'champ_sequence_puzzle_lore.dialogue' file within the 'learner_edits' folder and change the text! Feel free to customize my appearance as well, by replacing the spriteframes for the Talker node. +And if you had the bad luck of falling on the water on your way here you may have noticed that your fall was not very prestigious. +If you want to change this, head to the champ_sequence_puzzle.tscn, and find the "Player" node. From here, look at the "Player" section of the inspector, and click on Sprite Frames. Replace the defeated animation with your own set of sprite frames, and give free reign to your imagination! => END diff --git a/scenes/quests/story_quests/champ/3_stealth/champ_incomplete_character.gd b/scenes/quests/story_quests/champ/3_stealth/champ_incomplete_character.gd index 40c0c28729..b577bde393 100644 --- a/scenes/quests/story_quests/champ/3_stealth/champ_incomplete_character.gd +++ b/scenes/quests/story_quests/champ/3_stealth/champ_incomplete_character.gd @@ -82,9 +82,11 @@ func _apply_blink() -> void: ## Function to remove collisions, allowing the player to walk on water tiles func _walk_on_water() -> void: + #remove the collision of the Water_border, allowing player to "walk" on "water" $"../TileMapLayers/Water_border".enabled = false # TODO do you think having the border permanently in that state is a good idea? # TODO you can try to come up with a way to ensure it get enabled again after a while + # TODO (Optional) add a visual indicator that the function was activated ## Function to listen for user input, each key press corresponding to movement is handled here func _unhandled_input(_event: InputEvent) -> void: