From 6e57f8e3e6afac6c0dd586bcf5a93cb71b568d9e Mon Sep 17 00:00:00 2001 From: Fauche-r Date: Thu, 19 Feb 2026 13:00:17 -0500 Subject: [PATCH 1/5] Added some hint Added hint for buoy in the combat section, as well as hint for defeated animation for the sequence puzzle section. --- .../champ/1_combat/combat_components/champ_combat.dialogue | 2 ++ .../learner_edits/champ_sequence_puzzle_lore.dialogue | 3 +++ 2 files changed, 5 insertions(+) diff --git a/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue b/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue index f882221213..e1323ffc85 100644 --- a/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue +++ b/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue @@ -12,4 +12,6 @@ Of course, he could always experiment with something else that might be more ent ~ well_done Evan has fed whatever swims below the dark surface of the lake, but he only got a glimpse of something he thought looked green and scaly. It swims so fast! He must push forward to keep up. +He believe if those buoy had been more flamboyant and bold in their color, the thing that lurked beneath might have been more attracted. +If you want to help the next poor soul who come through here, open the buoy.tscn scene, and replace the Sprite Frames resource with an image worthy of being a true buoy. => END diff --git a/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue b/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue index 6aca1164e9..410469034c 100644 --- a/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue +++ b/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue @@ -6,4 +6,7 @@ Another time, a kid capsized their boat during a stormy sailing lesson. With cho Most people are skeptical that such a lake monster exists, but I wouldn't be so quick to dismiss it. For those who dare to search for Champ, they might one day find themselves in just the right moment to have one of these encounters. If you would like to add your own thrilling stories, navigate to the 'champ_sequence_puzzle_lore.dialogue' file within the 'learner_edits' folder and change the text! Feel free to customize my appearance as well, by replacing the spriteframes for the Talker node. +And if you had the bad luck of falling on the water on your way here you may have noticed that your fall was not very prestigious. +If you want to change this, heads up to the champ_sequence_puzzle.tscn, and find the "Player" node.From here, click on the "Player" dropwdown menu at the top, and select Sprite Frame, select the defeated one, and give free reign to your imagination! + => END From ea0e2e7ae852e287e0028073468682497a653e83 Mon Sep 17 00:00:00 2001 From: Fauche-r Date: Thu, 19 Feb 2026 16:09:38 -0500 Subject: [PATCH 2/5] Added hint to incomplete character Added some hint to incomplete character --- .../story_quests/champ/3_stealth/champ_incomplete_character.gd | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scenes/quests/story_quests/champ/3_stealth/champ_incomplete_character.gd b/scenes/quests/story_quests/champ/3_stealth/champ_incomplete_character.gd index 40c0c28729..b577bde393 100644 --- a/scenes/quests/story_quests/champ/3_stealth/champ_incomplete_character.gd +++ b/scenes/quests/story_quests/champ/3_stealth/champ_incomplete_character.gd @@ -82,9 +82,11 @@ func _apply_blink() -> void: ## Function to remove collisions, allowing the player to walk on water tiles func _walk_on_water() -> void: + #remove the collision of the Water_border, allowing player to "walk" on "water" $"../TileMapLayers/Water_border".enabled = false # TODO do you think having the border permanently in that state is a good idea? # TODO you can try to come up with a way to ensure it get enabled again after a while + # TODO (Optional) add a visual indicator that the function was activated ## Function to listen for user input, each key press corresponding to movement is handled here func _unhandled_input(_event: InputEvent) -> void: From da070ee8b8a1da32f62bad787b66e9afc714b537 Mon Sep 17 00:00:00 2001 From: felixwalberg <122999576+felixwalberg@users.noreply.github.com> Date: Fri, 20 Feb 2026 15:00:23 -0500 Subject: [PATCH 3/5] Slight rewording of defeated sprite frames hint --- .../learner_edits/champ_sequence_puzzle_lore.dialogue | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue b/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue index 410469034c..9af5f8a552 100644 --- a/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue +++ b/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue @@ -7,6 +7,5 @@ Most people are skeptical that such a lake monster exists, but I wouldn't be so If you would like to add your own thrilling stories, navigate to the 'champ_sequence_puzzle_lore.dialogue' file within the 'learner_edits' folder and change the text! Feel free to customize my appearance as well, by replacing the spriteframes for the Talker node. And if you had the bad luck of falling on the water on your way here you may have noticed that your fall was not very prestigious. -If you want to change this, heads up to the champ_sequence_puzzle.tscn, and find the "Player" node.From here, click on the "Player" dropwdown menu at the top, and select Sprite Frame, select the defeated one, and give free reign to your imagination! - +If you want to change this, head to the champ_sequence_puzzle.tscn, and find the "Player" node. From here, look at the "Player" section of the inspector, and double-click Sprite Frames. Replace the defeated animation with your own set of sprite frames, and give free reign to your imagination! => END From af8d5debad619c62ee5e8870d104e1d42e8af1d0 Mon Sep 17 00:00:00 2001 From: felixwalberg <122999576+felixwalberg@users.noreply.github.com> Date: Fri, 20 Feb 2026 15:01:18 -0500 Subject: [PATCH 4/5] Correcting inspector interaction --- .../learner_edits/champ_sequence_puzzle_lore.dialogue | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue b/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue index 9af5f8a552..8001e02cb2 100644 --- a/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue +++ b/scenes/quests/story_quests/champ/2_sequence_puzzle/learner_edits/champ_sequence_puzzle_lore.dialogue @@ -7,5 +7,5 @@ Most people are skeptical that such a lake monster exists, but I wouldn't be so If you would like to add your own thrilling stories, navigate to the 'champ_sequence_puzzle_lore.dialogue' file within the 'learner_edits' folder and change the text! Feel free to customize my appearance as well, by replacing the spriteframes for the Talker node. And if you had the bad luck of falling on the water on your way here you may have noticed that your fall was not very prestigious. -If you want to change this, head to the champ_sequence_puzzle.tscn, and find the "Player" node. From here, look at the "Player" section of the inspector, and double-click Sprite Frames. Replace the defeated animation with your own set of sprite frames, and give free reign to your imagination! +If you want to change this, head to the champ_sequence_puzzle.tscn, and find the "Player" node. From here, look at the "Player" section of the inspector, and click on Sprite Frames. Replace the defeated animation with your own set of sprite frames, and give free reign to your imagination! => END From 3dca733726a5978b53b94aa86e00de58ae3034c3 Mon Sep 17 00:00:00 2001 From: felixwalberg <122999576+felixwalberg@users.noreply.github.com> Date: Fri, 20 Feb 2026 15:03:34 -0500 Subject: [PATCH 5/5] Minor dialogue changes --- .../champ/1_combat/combat_components/champ_combat.dialogue | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue b/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue index e1323ffc85..c63b0c57fc 100644 --- a/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue +++ b/scenes/quests/story_quests/champ/1_combat/combat_components/champ_combat.dialogue @@ -12,6 +12,6 @@ Of course, he could always experiment with something else that might be more ent ~ well_done Evan has fed whatever swims below the dark surface of the lake, but he only got a glimpse of something he thought looked green and scaly. It swims so fast! He must push forward to keep up. -He believe if those buoy had been more flamboyant and bold in their color, the thing that lurked beneath might have been more attracted. -If you want to help the next poor soul who come through here, open the buoy.tscn scene, and replace the Sprite Frames resource with an image worthy of being a true buoy. +He believes if those buoys had been more flamboyant and bold in their color, the thing that lurked beneath might have been more attracted. +If you want to help the next poor soul who comes through here, open the buoy.tscn scene, and replace the Sprite Frames resource with an image worthy of being a true buoy. => END