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Update link to version 4.5 asset (TPS)
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tutorials/animation/animation_tree.rst

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@@ -27,7 +27,7 @@ to simplify the process and import with the correct properties. At the end, the
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Since you rarely use imported scenes directly in Godot (they are either instantiated or inherited from), you can place the ``AnimationTree`` node in your
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new scene which contains the imported one. Afterwards, point the ``AnimationTree`` node to the ``AnimationPlayer`` that was created in the imported scene.
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This is how it's done in the `Third Person Shooter demo <https://godotengine.org/asset-library/asset/678>`_, for reference:
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This is how it's done in the `Third Person Shooter demo <https://godotengine.org/asset-library/asset/2710>`_, for reference:
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.. image:: img/animtree_treeandplayersetup.png
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