diff --git a/tutorials/xr/img/openxr_eye_gaze_interaction.webp b/tutorials/xr/img/openxr_eye_gaze_interaction.webp index 81b683247a5..d40b633fcc5 100644 Binary files a/tutorials/xr/img/openxr_eye_gaze_interaction.webp and b/tutorials/xr/img/openxr_eye_gaze_interaction.webp differ diff --git a/tutorials/xr/img/openxr_settings.webp b/tutorials/xr/img/openxr_settings.webp index 76467c81245..2d3e3443fb2 100644 Binary files a/tutorials/xr/img/openxr_settings.webp and b/tutorials/xr/img/openxr_settings.webp differ diff --git a/tutorials/xr/openxr_settings.rst b/tutorials/xr/openxr_settings.rst index 79af0c2eb0e..769ed591b18 100644 --- a/tutorials/xr/openxr_settings.rst +++ b/tutorials/xr/openxr_settings.rst @@ -236,6 +236,18 @@ Debug Message Types This allows you to choose which debug messages are logged. +Frame Synthesis +~~~~~~~~~~~~~~~ + +When enabled, provided it's supported by the XR runtime, lower resolution motion +vector and depth buffers are rendered and provided to the XR runtime. The XR +runtime can now inject reprojection frames and compensate for lower framerates. + +It currently has the following limitations: + +- Does NOT work in the Forward+ renderer. +- Only works with stereo rendering. + Hand Tracking ~~~~~~~~~~~~~ @@ -278,6 +290,13 @@ the user is holding a controller. If only a hand interaction profile is supplied any runtime should use hand interaction even if a controller is being held. +Spatial Entity +~~~~~~~~~~~~~~ + +This extension and its settings are used to obtain and interacting with +information about the user's real world environment. You can find more detailed +information on how it works on the :ref:`spatial entities page `. + Eye Gaze Interaction ~~~~~~~~~~~~~~~~~~~~