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test_stratagems.py
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361 lines (296 loc) · 12.8 KB
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#!/usr/bin/env python3
"""
Stratagem Input Validator
A simple window that captures keyboard input and matches it to stratagems.
Press your Stream Deck buttons and see which stratagem was detected.
Usage:
python test_stratagems.py
Controls:
- Focus the window
- Press arrow keys (with or without modifier)
- The tool will match sequences to stratagems
- Press Escape to clear the current sequence
"""
import json
import os
import sys
import gi
gi.require_version("Gtk", "4.0")
gi.require_version("Adw", "1")
from gi.repository import Gtk, Adw, Gdk, GLib
# Get the directory of this script
SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
STRATAGEMS_PATH = os.path.join(SCRIPT_DIR, "assets", "data", "stratagems.json")
# Arrow key mappings
KEY_TO_DIRECTION = {
Gdk.KEY_Up: "UP",
Gdk.KEY_Down: "DOWN",
Gdk.KEY_Left: "LEFT",
Gdk.KEY_Right: "RIGHT",
}
DIRECTION_DISPLAY = {
"UP": "↑",
"DOWN": "↓",
"LEFT": "←",
"RIGHT": "→",
}
# Modifier key mappings
MODIFIER_KEYS = {
Gdk.KEY_Control_L: "Left Ctrl",
Gdk.KEY_Control_R: "Right Ctrl",
Gdk.KEY_Alt_L: "Left Alt",
Gdk.KEY_Alt_R: "Right Alt",
Gdk.KEY_Shift_L: "Left Shift",
Gdk.KEY_Shift_R: "Right Shift",
Gdk.KEY_Super_L: "Left Super",
Gdk.KEY_Super_R: "Right Super",
}
# State mask to modifier name
STATE_TO_MODIFIER = {
Gdk.ModifierType.CONTROL_MASK: "Ctrl",
Gdk.ModifierType.ALT_MASK: "Alt",
Gdk.ModifierType.SHIFT_MASK: "Shift",
Gdk.ModifierType.SUPER_MASK: "Super",
}
class StratagemValidator(Adw.ApplicationWindow):
def __init__(self, app, stratagems: dict):
super().__init__(application=app, title="Stratagem Input Validator")
self.stratagems = stratagems
self.current_sequence = []
# Modifier tracking
self.modifier_key = None # Which modifier was pressed
self.modifier_held = False # Was it held for the whole sequence?
self.modifier_pressed_at_start = False # Was modifier down when sequence started?
self.modifier_released_during = False # Was modifier released during sequence?
self.keys_with_modifier = 0 # How many keys pressed while modifier held
self.keys_without_modifier = 0 # How many keys pressed without modifier
# Build reverse lookup: sequence tuple -> stratagem name
self.sequence_lookup = {}
for name, sequence in stratagems.items():
key = tuple(sequence)
self.sequence_lookup[key] = name
self.set_default_size(500, 450)
self.build_ui()
self.setup_key_capture()
def build_ui(self):
# Main layout
main_box = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=12)
main_box.set_margin_top(20)
main_box.set_margin_bottom(20)
main_box.set_margin_start(20)
main_box.set_margin_end(20)
header = Adw.HeaderBar()
# Instructions
instructions = Gtk.Label(
label="Press arrow keys to input a stratagem sequence.\n"
"Press Escape to clear."
)
instructions.set_wrap(True)
instructions.add_css_class("dim-label")
main_box.append(instructions)
# Current sequence display
sequence_frame = Gtk.Frame(label="Input Sequence")
self.sequence_label = Gtk.Label(label="(waiting for input)")
self.sequence_label.set_margin_top(15)
self.sequence_label.set_margin_bottom(15)
self.sequence_label.add_css_class("title-1")
sequence_frame.set_child(self.sequence_label)
main_box.append(sequence_frame)
# Modifier info
modifier_frame = Gtk.Frame(label="Modifier Key")
modifier_box = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=5)
modifier_box.set_margin_top(10)
modifier_box.set_margin_bottom(10)
modifier_box.set_margin_start(10)
modifier_box.set_margin_end(10)
self.modifier_label = Gtk.Label(label="None detected")
self.modifier_label.add_css_class("title-3")
modifier_box.append(self.modifier_label)
self.modifier_mode_label = Gtk.Label(label="")
self.modifier_mode_label.add_css_class("dim-label")
modifier_box.append(self.modifier_mode_label)
modifier_frame.set_child(modifier_box)
main_box.append(modifier_frame)
# Match result
result_frame = Gtk.Frame(label="Matched Stratagem")
result_box = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=5)
result_box.set_margin_top(10)
result_box.set_margin_bottom(10)
result_box.set_margin_start(10)
result_box.set_margin_end(10)
self.result_label = Gtk.Label(label="—")
self.result_label.add_css_class("title-2")
result_box.append(self.result_label)
self.partial_label = Gtk.Label(label="")
self.partial_label.add_css_class("dim-label")
self.partial_label.set_wrap(True)
result_box.append(self.partial_label)
result_frame.set_child(result_box)
main_box.append(result_frame)
# Clear button
clear_button = Gtk.Button(label="Clear (Esc)")
clear_button.connect("clicked", lambda _: self.clear_sequence())
clear_button.set_halign(Gtk.Align.CENTER)
main_box.append(clear_button)
# Stats
stats_label = Gtk.Label(label=f"Loaded {len(self.stratagems)} stratagems")
stats_label.add_css_class("dim-label")
main_box.append(stats_label)
# Set content
toolbar_view = Adw.ToolbarView()
toolbar_view.add_top_bar(header)
toolbar_view.set_content(main_box)
self.set_content(toolbar_view)
def setup_key_capture(self):
# Key controller for capturing keys
key_controller = Gtk.EventControllerKey()
key_controller.connect("key-pressed", self.on_key_pressed)
key_controller.connect("key-released", self.on_key_released)
self.add_controller(key_controller)
def on_key_pressed(self, controller, keyval, keycode, state):
# Escape clears
if keyval == Gdk.KEY_Escape:
self.clear_sequence()
return True
# Track modifier key presses
if keyval in MODIFIER_KEYS:
if self.modifier_key is None:
self.modifier_key = MODIFIER_KEYS[keyval]
self.modifier_pressed_at_start = len(self.current_sequence) == 0
self.update_modifier_display()
return True
# Check if it's an arrow key
direction = KEY_TO_DIRECTION.get(keyval)
if direction:
# Check if modifier is currently held
modifier_active = self.is_modifier_active(state)
if modifier_active:
self.keys_with_modifier += 1
else:
self.keys_without_modifier += 1
# Detect which modifier from state if we haven't seen a key press
if self.modifier_key is None and modifier_active:
self.modifier_key = self.get_modifier_from_state(state)
self.modifier_pressed_at_start = len(self.current_sequence) == 0
self.add_key(direction)
self.update_modifier_display()
return True
return False
def on_key_released(self, controller, keyval, keycode, state):
# Track when modifier is released
if keyval in MODIFIER_KEYS:
if len(self.current_sequence) > 0:
self.modifier_released_during = True
self.update_modifier_display()
return False
def is_modifier_active(self, state) -> bool:
"""Check if any modifier key is currently held."""
return bool(state & (
Gdk.ModifierType.CONTROL_MASK |
Gdk.ModifierType.ALT_MASK |
Gdk.ModifierType.SHIFT_MASK |
Gdk.ModifierType.SUPER_MASK
))
def get_modifier_from_state(self, state) -> str:
"""Get modifier name from state mask."""
for mask, name in STATE_TO_MODIFIER.items():
if state & mask:
return name
return "Unknown"
def add_key(self, direction: str):
self.current_sequence.append(direction)
self.update_display()
def clear_sequence(self):
self.current_sequence = []
self.modifier_key = None
self.modifier_held = False
self.modifier_pressed_at_start = False
self.modifier_released_during = False
self.keys_with_modifier = 0
self.keys_without_modifier = 0
self.sequence_label.set_text("(waiting for input)")
self.result_label.set_text("—")
self.partial_label.set_text("")
self.modifier_label.set_text("None detected")
self.modifier_mode_label.set_text("")
self.result_label.remove_css_class("success")
self.result_label.remove_css_class("error")
def update_modifier_display(self):
if self.modifier_key is None:
self.modifier_label.set_text("None detected")
self.modifier_mode_label.set_text("")
return
self.modifier_label.set_text(self.modifier_key)
# Determine if held or pressed-and-released
total_keys = len(self.current_sequence)
if total_keys == 0:
self.modifier_mode_label.set_text("(modifier pressed, waiting for sequence)")
elif self.keys_with_modifier == total_keys and not self.modifier_released_during:
self.modifier_mode_label.set_text("✓ HELD during entire sequence")
elif self.keys_with_modifier == 0:
self.modifier_mode_label.set_text("⚡ PRESSED then released before sequence")
elif self.keys_without_modifier > 0:
self.modifier_mode_label.set_text(
f"⚠ Mixed: {self.keys_with_modifier} keys with, "
f"{self.keys_without_modifier} without modifier"
)
else:
self.modifier_mode_label.set_text("✓ HELD during sequence")
def update_display(self):
# Update sequence display
display = " ".join(DIRECTION_DISPLAY.get(d, d) for d in self.current_sequence)
self.sequence_label.set_text(display if display else "(waiting for input)")
# Check for exact match
seq_tuple = tuple(self.current_sequence)
exact_match = self.sequence_lookup.get(seq_tuple)
if exact_match:
self.result_label.set_text(f"✓ {exact_match}")
self.result_label.remove_css_class("error")
self.result_label.add_css_class("success")
self.partial_label.set_text("")
else:
# Find partial matches (stratagems that start with current sequence)
partial_matches = []
for name, sequence in self.stratagems.items():
if len(sequence) >= len(self.current_sequence):
if sequence[:len(self.current_sequence)] == self.current_sequence:
partial_matches.append(name)
if partial_matches:
self.result_label.set_text("(partial match)")
self.result_label.remove_css_class("success")
self.result_label.remove_css_class("error")
if len(partial_matches) <= 5:
self.partial_label.set_text(f"Possible: {', '.join(partial_matches)}")
else:
self.partial_label.set_text(f"{len(partial_matches)} possible matches...")
else:
self.result_label.set_text("✗ No match")
self.result_label.remove_css_class("success")
self.result_label.add_css_class("error")
self.partial_label.set_text("")
class ValidatorApp(Adw.Application):
def __init__(self, stratagems: dict):
super().__init__(application_id="com.jslay.stratagem-validator")
self.stratagems = stratagems
def do_activate(self):
window = StratagemValidator(self, self.stratagems)
window.present()
def load_stratagems() -> dict:
"""Load stratagems from JSON file."""
if not os.path.exists(STRATAGEMS_PATH):
print(f"Error: Stratagems file not found: {STRATAGEMS_PATH}")
print("Run 'python -m update generate-all' to generate it.")
return {}
with open(STRATAGEMS_PATH, "r") as f:
return json.load(f)
def main():
stratagems = load_stratagems()
if not stratagems:
print("No stratagems loaded. Exiting.")
sys.exit(1)
print(f"Loaded {len(stratagems)} stratagems")
print("Focus the window and press arrow keys to test.")
app = ValidatorApp(stratagems)
app.run(sys.argv)
if __name__ == "__main__":
main()