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onroommessage.cpp
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208 lines (184 loc) · 6.32 KB
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#include "utils/tarslog.h"
#include "gameroot.h"
#include "common/macros.h"
#include "message/onroommessage.h"
#include "logic/roomlogic/head.h"
namespace game
{
namespace message
{
long onRoomMessage(const RoomSo::E_ROOM_TO_SO eMsgType, void const *p, GameRoot *root)
{
using namespace logic;
long ret = 0;
try
{
//// DLOG_TRACE("Room command message type is : " << (RoomSo::E_ROOM_TO_SO)eMsgType);
//
switch (eMsgType)
{
//加载游戏配置
case RoomSo::TGAME_GameConfig_E:
{
//// DLOG_TRACE("TGAME_GameConfig_E ");
roomlogic::GameConfig(p, root);
}
break;
//设置玩家游戏配置
case RoomSo::TGAME_UserConfig_E:
{
//// DLOG_TRACE("TGAME_UserConfig_E ");
roomlogic::UserConfig(p, root);
}
break;
//游戏参数
case RoomSo::TGAME_GameParameter_E:
{
//// DLOG_TRACE("TGAME_GameParameter_E ");
roomlogic::GameParameter(p, root);
}
break;
//常量配置
case RoomSo::TGAME_ConstConfig_E:
{
DLOG_TRACE("TGAME_ConstConfig_E ");
roomlogic::ConstConfig(p, root);
}
break;
//增值服务配置
case RoomSo::TGAME_ServiceConfig_E:
{
//// DLOG_TRACE("TGAME_ServiceConfig_E ");
roomlogic::BaseServiceConfig(p, root);
}
break;
//用户离线
case RoomSo::TGAME_UserOffline_E:
{
//// DLOG_TRACE("TGAME_UserOffline_E");
roomlogic::UserOffline(p, root);
}
break;
//用户进入房间
case RoomSo::TGAME_UserEnter_E:
{
//// DLOG_TRACE("TGAME_UserEnter_E");
ret = roomlogic::UserEnter(p, root);
}
break;
//用户坐桌
case RoomSo::TGAME_UserSitDown_E:
{
//// DLOG_TRACE("TGAME_UserSitDown_E");
roomlogic::UserSitDown(p, root);
}
break;
//站起
case RoomSo::TGAME_StandUp_E:
{
//// DLOG_TRACE("TGAME_StandUp_E");
roomlogic::StandUp(p, root);
}
break;
//坐下
case RoomSo::TGAME_SitDown_E:
{
//// DLOG_TRACE("TGAME_SitDown_E");
roomlogic::SitDown(p, root);
}
break;
//用户离桌
case RoomSo::TGAME_UserLeftTable_E:
{
//// DLOG_TRACE("TGAME_UserLeftTable_E");
roomlogic::UserLeftTable(p, root);
}
break;
//玩家信息
case RoomSo::TGAME_UserInfo_E:
{
//// DLOG_TRACE("TGAME_UserInfo_E");
roomlogic::UserInfo(p, root);
}
break;
//取玩家信息
case RoomSo::TGAME_GetUserInfo_E:
{
//// DLOG_TRACE("TGAME_GetUserInfo_E");
ret = roomlogic::GetUserInfo(p, root);
}
break;
//玩家财富信息
case RoomSo::TGAME_AddWealth_E:
{
//// DLOG_TRACE("TGAME_AddWealth_E");
roomlogic::AddWealth(p, root);
}
break;
//玩家信息@房卡场
case RoomSo::TGAME_UserInfoMapPrivate_E:
{
//// DLOG_TRACE("TGAME_UserInfoMapPrivate_E");
roomlogic::UserInfoMapPrivate(p, root);
}
break;
//用户重回消息
case RoomSo::TGAME_UserReCome_E:
{
//// DLOG_TRACE("TGAME_UserReCome_E");
roomlogic::UserRecome(p, root);
}
break;
//暂停游戏
case RoomSo::TGAME_Pause_E:
{
roomlogic::Pause(p, root);
}
break;
//获取玩家游戏状态
case RoomSo::TGAME_UserStatue_E:
{
ret = roomlogic::GetUserStatue(p, root);
}
break;
//清理游戏
case RoomSo::TGAME_CLEAN_E:
{
ret = roomlogic::CleanGame(p, root);
}
break;
case RoomSo::TGAME_DebugCard_E:
{
roomlogic::DebugCard(p, root);
}
break;
case RoomSo::TGAME_OpenLog_E:
{
roomlogic::OpenLog(p, root);
}
break;
case RoomSo::TGAME_AIDecide_E:
{
roomlogic::AIDecide(p, root);
}
break;
default:
{
ret = -1;
LOG_ERROR("unkown Room command message type is : " << (RoomSo::E_ROOM_TO_SO)eMsgType);
}
break;
}
}
catch (const std::exception &e)
{
ERROR(string("catch std exception : ") + e.what());
}
catch (...)
{
ERROR("catch unknown exception.");
};
return ret;
}
};
};