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.vsconfig

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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}

Assembly-CSharp-Editor.csproj

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Assets/ExampleMapMod.meta

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!850595691 &4890085278179872738
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LightingSettings:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New Lighting Settings
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serializedVersion: 6
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m_GIWorkflowMode: 1
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m_EnableBakedLightmaps: 1
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m_EnableRealtimeLightmaps: 0
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m_RealtimeEnvironmentLighting: 1
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m_BounceScale: 1
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m_AlbedoBoost: 1
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m_IndirectOutputScale: 1
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m_UsingShadowmask: 1
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m_BakeBackend: 2
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m_LightmapMaxSize: 1024
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m_BakeResolution: 40
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m_Padding: 2
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m_LightmapCompression: 3
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m_AO: 0
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m_AOMaxDistance: 1
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m_CompAOExponent: 1
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m_CompAOExponentDirect: 0
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m_ExtractAO: 0
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m_MixedBakeMode: 2
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m_LightmapsBakeMode: 0
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m_FilterMode: 1
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m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_RealtimeResolution: 2
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m_ForceWhiteAlbedo: 0
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m_ForceUpdates: 0
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m_FinalGather: 0
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m_FinalGatherRayCount: 256
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m_FinalGatherFiltering: 1
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m_PVRCulling: 1
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m_PVRSampling: 1
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m_PVRDirectSampleCount: 32
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m_PVRSampleCount: 512
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m_PVREnvironmentSampleCount: 256
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m_PVREnvironmentReferencePointCount: 2048
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m_LightProbeSampleCountMultiplier: 4
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m_PVRBounces: 2
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m_PVRMinBounces: 2
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m_PVREnvironmentImportanceSampling: 1
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m_PVRFilteringMode: 1
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m_PVRDenoiserTypeDirect: 1
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m_PVRDenoiserTypeIndirect: 1
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m_PVRDenoiserTypeAO: 1
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_PVRTiledBaking: 0
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m_NumRaysToShootPerTexel: -1
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m_RespectSceneVisibilityWhenBakingGI: 0

Assets/ExampleMapMod/New Lighting Settings.lighting.meta

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Assets/ExampleMapMod/Readme.txt

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// This file was auto-generated by uMod Build Engine 2.0 for 'ExampleMapMod'
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#Requirements
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The requirements for 'ExampleMapMod' are as follows:
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uMod version: 2.9.7 or newer
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Unity version: 2022.3.17f1
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#Content
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The content types fhat can be included for '%ExampleMapMod' are as follows:
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Scene mods: Yes
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Prefab mods: Yes
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Script mods: Yes
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The parent folder of this file called 'ExampleMapMod' is known as the 'Mod Folder' and this is where all mod content should be placed in order for it to be exported.
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Any content that is not inside this folder will not be exported unless they are a dependancy for another asset, For example, a material.
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You can organize your assets into sub folders but bear in mind that the asset will retain its local path when built so when loading assets dynamically you may need to specify the local path instead of the asset name in order to avoid conflicts.
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Assets/ExampleMapMod/Readme.txt.meta

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Assets/ExampleMapMod/SampleScene.meta

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