You can create or edit your local user config file using a text editor to configure your Uno environment. This file is located at ~/.unoconfig (%USERPROFILE%\.unoconfig on Windows).
Run uno config to review your current configuration.
To work with fuselibs source code, add this snippet to your .unoconfig, after cloning the repo:
C:\> git clone https://github.com/fuse-open/fuselibs.git
if (DEV) {
Packages.SourcePaths += `C:\fuselibs\Source`
}(Replace C:\fuselibs\Source with your own location.)
The if (DEV) test makes sure we only use those packages when running uno built from source.
If omitted, the packages are also made available to any installed versions of Fuse Studio and Uno,
which might have unintended side-effects.
Run uno doctor to build your standard library.
To support building Android apps, we need to know where your Android SDKs
are installed. Running npm install -g android-build-tools will set this up automatically, or you can
specify other locations as demonstrated below.
Android.NDK: `%LOCALAPPDATA%\Android\sdk\ndk-bundle`
Android.SDK: `%LOCALAPPDATA%\Android\sdk`
Java.JDK: `%PROGRAMFILES%\Java\jdk1.8.0_40`Android.NDK: ~/Library/Android/sdk/ndk-bundle
Android.SDK: ~/Library/Android/sdkTo support building iOS apps, we need macOS and Xcode.
- Cocoapods is required by some Uno packages.
This is usually automatically detected, but configuring a signing identity can be useful.
iOS.DeveloperTeam: ABCD012345To support building native apps, we need CMake and C++ compilers.
- macOS: Xcode with command line tools
- Windows: Visual Studio 2019
We need Node.js to support transpiling FuseJS files to ES5.
Packages.SearchPaths += find/my/packages/here
Packages.SourcePaths += build/these/projects