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1 parent 681c0d0 commit ea226a8Copy full SHA for ea226a8
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engine/class_modules/sc_mage.cpp
@@ -4376,9 +4376,13 @@ struct meteor_impact_t final : public fire_mage_spell_t
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// With Deep Impact, Meteor deals extra damage to the target closest to the impact point.
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// For simplicity, we assume that will be the main target.
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- double m = 1.0 + p->talents.deep_impact->effectN( 1 ).percent();
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- base_multiplier *= m;
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- base_aoe_multiplier /= m;
+ // TODO: This is currently broken and doesn't actually work in game.
+ if ( !p->bugs )
+ {
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+ double m = 1.0 + p->talents.deep_impact->effectN( 1 ).percent();
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+ base_multiplier *= m;
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+ base_aoe_multiplier /= m;
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+ }
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// TODO: Seems to miss the final tick now that the duration is a multiple of the tick time once again.
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if ( p->bugs )
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