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[VRCSDK:3.10.1]DestroyEditorOnly should called before Processing Scene #137

@frou01

Description

@frou01

Because the timing of processing differs significantly, there may be a considerable difference between the actual build results and the output.

This causes the following problems:

  • Objects under the influence of EditorOnly are referenced by the build process, resulting in null-reference errors during testing.
  • Objects that should be under the influence of EditorOnly are not deleted due to changes in the parent-child structure caused by the build process.

(The former is an easily occurring error, while the latter assumes a technique that has become widely known due to the proliferation of ModularAvatar.)

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