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22 changes: 22 additions & 0 deletions Core/GDCore/Extensions/Builtin/TimeExtension.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -151,6 +151,28 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddParameter("expression",
_("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)"));

extension
.AddAction("SetMaximumFPS",
_("Maximum FPS"),
_("Change the maximum frames per second at runtime."),
_("Set maximum FPS to _PARAM1_"),
_("Rendering"),
"res/actions/fps_max24.png",
"res/actions/fps_max.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Maximum FPS"));

extension
.AddAction("SetMinimumFPS",
_("Minimum FPS"),
_("Change the minimum frames per second at runtime."),
_("Set minimum FPS to _PARAM1_"),
_("Rendering"),
"res/actions/fps_min24.png",
"res/actions/fps_min.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Minimum FPS"));

extension
.AddAction("Wait",
_("Wait X seconds"),
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4 changes: 4 additions & 0 deletions GDJS/GDJS/Extensions/Builtin/TimeExtension.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,10 @@ TimeExtension::TimeExtension() {
"gdjs.evtTools.runtimeScene.getTimeScale");
GetAllActions()["ChangeTimeScale"].SetFunctionName(
"gdjs.evtTools.runtimeScene.setTimeScale");
GetAllActions()["SetMaximumFPS"].SetFunctionName(
"gdjs.evtTools.runtimeScene.setMaximumFPS");
GetAllActions()["SetMinimumFPS"].SetFunctionName(
"gdjs.evtTools.runtimeScene.setMinimumFPS");

GetAllExpressions()["TimeDelta"].SetFunctionName(
"gdjs.evtTools.runtimeScene.getElapsedTimeInSeconds");
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14 changes: 14 additions & 0 deletions GDJS/Runtime/events-tools/runtimescenetools.ts
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,20 @@ namespace gdjs {
return runtimeScene.getScene().getTimeManager().setTimeScale(timeScale);
};

export const setMaximumFPS = function (
runtimeScene: gdjs.RuntimeScene,
fps: float
) {
runtimeScene.getGame()._maxFPS = fps;
};

export const setMinimumFPS = function (
runtimeScene: gdjs.RuntimeScene,
fps: float
) {
runtimeScene.getGame()._minFPS = fps;
};

export const getTimeScale = function (runtimeScene: gdjs.RuntimeScene) {
return runtimeScene.getScene().getTimeManager().getTimeScale();
};
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