Scene-aware safe area#193
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## What changed - Added `UIWindowScene`-aware initializers to `FloatingDisplayController` and `FloatingDisplayTarget` - Propagated scene/window context into `SafeAreaFinder` - Replaced `SafeAreaFinder.shared` usage with owner-local finder instances - Scoped safe-area notifications to the originating finder instance to avoid cross-scene mixing - Preserved the existing initializer path with fallback behavior for backward compatibility ## Why - The original implementation assumed a single active app scene - `FloatingDisplayTarget` selected a foreground scene implicitly - safe-area lookup could resolve the wrong window because scene context was not passed through - this breaks multi-scene apps ## Context from the request - Pass the target scene into `FloatingDisplayController` initialization - Fix the logic that effectively behaved like a single-app assumption via `.foregroundActive` - Make safe-area resolution scene-aware without relying on a shared singleton instance
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