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2 changes: 2 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -181,6 +181,8 @@ Using the keyboard the following events can be triggered:
- `P` ... disable print memory usage
- `s` ... increase step count by 500 steps
- `S` ... decrease step count by 500 steps
- `g` ... increase step goal by 500 steps
- `G` ... decrease step goal by 500 steps
- `h` ... set heartrate running, and on further presses increase by 10 bpm
- `H` ... stop heartrate
- `i` ... take screenshot
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14 changes: 14 additions & 0 deletions main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -686,6 +686,7 @@ class Framework {
debounce('l', 'L', state[SDL_SCANCODE_L], key_handled_l);
debounce('p', 'P', state[SDL_SCANCODE_P], key_handled_p);
debounce('s', 'S', state[SDL_SCANCODE_S], key_handled_s);
debounce('g', 'G', state[SDL_SCANCODE_G], key_handled_g);
debounce('h', 'H', state[SDL_SCANCODE_H], key_handled_h);
debounce('i', 'I', state[SDL_SCANCODE_I], key_handled_i);
debounce('w', 'W', state[SDL_SCANCODE_W], key_handled_w);
Expand Down Expand Up @@ -772,6 +773,18 @@ class Framework {
} else {
motionSensor.steps = 0;
}
} else if (key == 'g') {
uint32_t value = settingsController.GetStepsGoal();
value += 500;
settingsController.SetStepsGoal(value);
} else if (key == 'G') {
uint32_t value = settingsController.GetStepsGoal();
if (value > 1000) {
value -= 500;
settingsController.SetStepsGoal(value);
} else {
settingsController.SetStepsGoal(1000);
}
} else if (key == 'h') {
if (heartRateController.State() == Pinetime::Controllers::HeartRateController::States::Stopped) {
heartRateController.Enable();
Expand Down Expand Up @@ -1051,6 +1064,7 @@ class Framework {
bool key_handled_l = false; // l ... increase brightness level, L ... lower brightness level
bool key_handled_p = false; // p ... enable print memory usage, P ... disable print memory usage
bool key_handled_s = false; // s ... increase step count, S ... decrease step count
bool key_handled_g = false; // g ... increase step goal, G ... decrease step goal
bool key_handled_h = false; // h ... set heartrate running, H ... stop heartrate
bool key_handled_i = false; // i ... take screenshot, I ... start/stop Gif screen capture
bool key_handled_w = false; // w ... generate weather data, W ... clear weather data
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