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Add support for Grip of Kulemak's Abyssal Wasting - #2455

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LocalIdentity merged 2 commits into
PathOfBuildingCommunity:devfrom
vaisest:grip
Aug 29, 2026
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Add support for Grip of Kulemak's Abyssal Wasting#2455
LocalIdentity merged 2 commits into
PathOfBuildingCommunity:devfrom
vaisest:grip

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@vaisest

@vaisest vaisest commented Aug 29, 2026

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Description of the problem being solved:

This implements support for Abyssal Wasting for the Grip of Kulemak unique ring. This is done by parsing AbyssalWastingImpliesCondition and AbyssalWastingAlsoGrants LIST mods, which are then applied in calcPerform so that they can be scaled by Abyssal Wasting magnitude from multiple rings.

This should include most of the things that PoB can calc on this ring. There are still a bunch of other unsupported mods. The abyssal wasting itself was not calculated as it didn't seem like enemy regeneration is calculated.

The power is doubled was not added, because power didn't seem to be properly implemented yet.

Based on #2454

Steps taken to verify a working solution:

  • Magnitude stacking works. Ingenuity also works.
  • Enemy conditions work (hindered etc, nevercrit)
  • Wither condition works
  • Regular mods work (accuracy etc.)
  • Enemy mods work (negative res)
  • Some tests added

Link to a build that showcases this PR:

Infinity gauntlet ring with every mod: https://poe.ninja/poe2/pob/27ab2

After screenshot:

image image

@vaisest
vaisest marked this pull request as ready for review August 29, 2026 15:38
@LocalIdentity LocalIdentity added the enhancement New feature, calculation, or mod label Aug 29, 2026
@LocalIdentity
LocalIdentity merged commit ea0b2cf into PathOfBuildingCommunity:dev Aug 29, 2026
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2 participants