Transport data refresh (walker split 1/4) - #1839
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Refreshed transport data from several weeks of live walking, delivered as data only — every file parses with the loader already on development (unknown header columns are ignored; no code changes). - agility_shortcuts, canoes, minecarts, quetzals, ships, transports, teleportation_items/spells/minigames: coverage and coordinate corrections found by live walks. - DURATION CORRECTIONS: spirit tree rows had a blank Duration column and non-teleport transports get no minimum, so every spirit tree edge cost the planner exactly ZERO — it picked them even when a short walk was faster. Spirit trees blank -> 10, gnome gliders 8 -> 12, magic mushtrees blank -> 6, proportionate to the existing convention (fairy ring 5, quetzal 6, charter 6, boats 9, ships 10). - blocked_edges/restrictions: entries for doors that never open and edges the live game refuses. - collision-map.zip regenerated (newer map areas). Part 1 of splitting chsami#1838 into reviewable PRs. Full suite (:client:runUnitTests) green on this branch. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Important Review skippedReview was skipped due to path filters ⛔ Files ignored due to path filters (15)
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Note on the CodeRabbit skip above: it's the repo's own path filters ( 🤖 Generated with Claude Code |
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i have found some issues that need to be addressed before the pr happens . i have set to draft for now. |
What
Part 1 of 4 splitting #1838 into reviewable PRs, per review feedback there. This part is the transport data refresh only — 15 files, zero code.
agility_shortcuts,canoes,minecarts,quetzals,ships,transports,teleportation_items/spells/minigames.blocked_edges/restrictions: doors that never open and edges the live game refuses.collision-map.zipregenerated for newer map areas.Review notes
development— unknown header columns are ignored by the parser, so no code rides along.:client:runUnitTests) green on this branch.🤖 Generated with Claude Code