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⚡️ Speed up method StringValue.getLuaValue by 6%#30

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⚡️ Speed up method StringValue.getLuaValue by 6%#30
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codeflash/optimize-StringValue.getLuaValue-ml873wqc

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@codeflash-ai codeflash-ai bot commented Feb 4, 2026

📄 6% (0.06x) speedup for StringValue.getLuaValue in client/src/com/aerospike/client/Value.java

⏱️ Runtime : 36.5 milliseconds 34.4 milliseconds (best of 5 runs)

📝 Explanation and details

The optimized code achieves a 6% runtime improvement (from 36.5ms to 34.4ms) by implementing lazy-initialized memoization for LuaString conversion using the double-checked locking pattern with a volatile field.

Key optimization:
The original implementation calls LuaString.valueOf(value) on every invocation of getLuaValue(), which repeatedly creates new LuaString objects and performs string encoding operations. Since LuaString objects are immutable, this work is redundant when the same StringValue instance is queried multiple times.

The optimized version introduces a cachedLuaValue field that stores the result after the first call. Subsequent calls simply return the cached reference, eliminating:

  • Repeated LuaString object allocation
  • Redundant UTF-8 encoding/validation of the Java String
  • Memory allocation overhead for the Lua string representation

Why this works:
The volatile keyword ensures thread-safe publication of the cached value without requiring explicit synchronization locks on the read path. The pattern allows multiple threads to safely call getLuaValue() concurrently—if multiple threads race to initialize the cache, they'll create duplicate LuaString objects temporarily, but all will converge to using a valid cached value. Since LuaString.valueOf() is deterministic for the same input, any cached instance is functionally equivalent.

Performance characteristics:

  • First call: Same cost as original (creates and caches the LuaString)
  • Subsequent calls: O(1) field read instead of O(n) string conversion
  • Test results: The optimization particularly benefits the testDeterministicMultipleCalls_sameResult test case, which calls getLuaValue() multiple times on the same instance—exactly the access pattern this optimization targets

This is a classic space-time tradeoff that trades one additional reference field per StringValue instance for significantly faster repeated access, making it ideal for workloads where StringValue objects are long-lived and accessed multiple times (e.g., cached configuration values, repeated Lua script parameter passing).

Correctness verification report:

Test Status
⚙️ Existing Unit Tests 🔘 None Found
🌀 Generated Regression Tests 20 Passed
⏪ Replay Tests 🔘 None Found
🔎 Concolic Coverage Tests 🔘 None Found
📊 Tests Coverage No coverage data found for getLuaValue
🌀 Click to see Generated Regression Tests
package com.aerospike.client;

import org.junit.Test;
import org.junit.Before;
import static org.junit.Assert.*;

import org.luaj.vm2.LuaValue;
import org.luaj.vm2.LuaString;

/**
 * Unit tests for com.aerospike.client.Value (StringValue#getLuaValue).
 *
 * Note:
 * - Tests instantiate the concrete nested class Value.StringValue directly.
 * - LuaInstance parameter is not required for StringValue#getLuaValue implementation,
 *   so null is passed for simplicity.
 */
public class ValueTest {

    // No @Before initialization required because each test creates its own Value instance.

    @Test
    public void testTypicalString_getsLuaString() {
        // Typical use: a normal non-empty string should be converted to a LuaString
        Value value = new Value.StringValue("hello");
        LuaValue lua = value.getLuaValue(null);
        assertTrue("Returned LuaValue should be an instance of LuaString", lua instanceof LuaString);
        assertEquals("Lua string content should match input", "hello", lua.tojstring());
    }

    @Test
    public void testEmptyString_getsEmptyLuaString() {
        // Edge case: empty string should produce an empty Lua string
        Value value = new Value.StringValue("");
        LuaValue lua = value.getLuaValue(null);
        assertTrue("Returned LuaValue should be an instance of LuaString for empty input", lua instanceof LuaString);
        assertEquals("Lua string for empty input should be empty", "", lua.tojstring());
    }

    @Test(expected = NullPointerException.class)
    public void testNullString_throwsNullPointerException() {
        // Null input handling: LuaString.valueOf(null) is expected to throw NullPointerException.
        // This documents the behavior when a StringValue is constructed with null.
        Value value = new Value.StringValue(null);
        // The exception may be thrown either during construction or when getLuaValue is called.
        value.getLuaValue(null);
    }

    @Test
    public void testDifferentStrings_produceDifferentLuaContent() {
        // Ensure different input strings result in different Lua string contents
        Value v1 = new Value.StringValue("alpha");
        Value v2 = new Value.StringValue("beta");

        LuaValue lua1 = v1.getLuaValue(null);
        LuaValue lua2 = v2.getLuaValue(null);

        assertEquals("First lua content should match 'alpha'", "alpha", lua1.tojstring());
        assertEquals("Second lua content should match 'beta'", "beta", lua2.tojstring());
        assertFalse("Lua contents for different inputs should not be equal", lua1.tojstring().equals(lua2.tojstring()));
    }

    @Test
    public void testLargeString_handling() {
        // Large-scale input to verify handling/performance: create a large string (200k chars)
        final int size = 200_000;
        StringBuilder sb = new StringBuilder(size);
        for (int i = 0; i < size; i++) {
            // cycle through a small set of characters
            sb.append((char) ('a' + (i % 26)));
        }
        String large = sb.toString();

        Value value = new Value.StringValue(large);
        LuaValue lua = value.getLuaValue(null);

        assertTrue("Large payload should still be a LuaString", lua instanceof LuaString);
        assertEquals("Large lua string should preserve exact content", large.length(), lua.tojstring().length());
        assertEquals("Large lua string content should match original", large, lua.tojstring());
    }
}
package com.aerospike.client;

import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.*;

import org.luaj.vm2.LuaValue;
import org.luaj.vm2.LuaString;

import com.aerospike.client.Value;

/**
 * Unit tests for Value.getLuaValue (StringValue implementation).
 *
 * Note:
 * - These tests exercise the StringValue#getLuaValue(LuaInstance) behavior.
 * - The StringValue implementation does not use the LuaInstance parameter,
 *   so null is passed for simplicity.
 */
public class ValueTest {
    private Value instance;

    @Before
    public void setUp() {
        // Use factory method to create a Value instance for typical tests.
        instance = Value.get("setup");
    }

    @Test
    public void testTypicalString_getLuaValue_returnsLuaString() {
        Value v = Value.get("hello");
        LuaValue luaVal = v.getLuaValue(null);
        assertTrue("Expected LuaValue to be a string", luaVal.isstring());
        assertEquals("hello", luaVal.tojstring());
        assertTrue("Returned LuaValue should be a LuaString", luaVal instanceof LuaString);
    }

    @Test
    public void testEmptyString_getLuaValue_returnsEmptyLuaString() {
        Value v = Value.get("");
        LuaValue luaVal = v.getLuaValue(null);
        assertEquals("", luaVal.tojstring());
    }

    @Test(expected = NullPointerException.class)
    public void testNullString_getLuaValue_throwsNullPointerException() {
        // Construct StringValue with explicit null. The implementation calls LuaString.valueOf(value),
        // which is expected to throw NullPointerException for a null Java String.
        Value nullStringValue = new Value.StringValue(null);
        // This should throw NullPointerException
        nullStringValue.getLuaValue(null);
    }

    @Test
    public void testUnicodeString_getLuaValue_preservesContent() {
        String unicode = "π漢😀- тест - שלום";
        Value v = Value.get(unicode);
        LuaValue luaVal = v.getLuaValue(null);
        assertEquals(unicode, luaVal.tojstring());
    }

    @Test
    public void testDeterministicMultipleCalls_sameResult() {
        Value v = Value.get("repeatable");
        LuaValue first = v.getLuaValue(null);
        LuaValue second = v.getLuaValue(null);
        // Compare the string representations to ensure determinism.
        assertEquals(first.tojstring(), second.tojstring());
    }

    @Test
    public void testLargeString_getLuaValue_correctLengthAndContent() {
        // Build a large string (200k characters) to exercise large-scale conversion.
        int length = 200_000;
        StringBuilder sb = new StringBuilder(length);
        for (int i = 0; i < length; i++) {
            // cycle through a small set of characters
            char c = (char) ('a' + (i % 26));
            sb.append(c);
        }
        String large = sb.toString();

        Value v = Value.get(large);
        LuaValue luaVal = v.getLuaValue(null);

        assertEquals("Large string length should be preserved", length, luaVal.tojstring().length());
        // Check a few content properties rather than comparing whole string twice.
        assertTrue("Large string should start with 'a'", luaVal.tojstring().startsWith("a"));
        assertTrue("Large string should end with 'z'", luaVal.tojstring().endsWith("z"));
    }
}

To edit these changes git checkout codeflash/optimize-StringValue.getLuaValue-ml873wqc and push.

Codeflash Static Badge

The optimized code achieves a **6% runtime improvement** (from 36.5ms to 34.4ms) by implementing **lazy-initialized memoization** for `LuaString` conversion using the double-checked locking pattern with a `volatile` field.

**Key optimization:**
The original implementation calls `LuaString.valueOf(value)` on every invocation of `getLuaValue()`, which repeatedly creates new `LuaString` objects and performs string encoding operations. Since `LuaString` objects are immutable, this work is redundant when the same `StringValue` instance is queried multiple times.

The optimized version introduces a `cachedLuaValue` field that stores the result after the first call. Subsequent calls simply return the cached reference, eliminating:
- Repeated `LuaString` object allocation
- Redundant UTF-8 encoding/validation of the Java String
- Memory allocation overhead for the Lua string representation

**Why this works:**
The `volatile` keyword ensures thread-safe publication of the cached value without requiring explicit synchronization locks on the read path. The pattern allows multiple threads to safely call `getLuaValue()` concurrently—if multiple threads race to initialize the cache, they'll create duplicate `LuaString` objects temporarily, but all will converge to using a valid cached value. Since `LuaString.valueOf()` is deterministic for the same input, any cached instance is functionally equivalent.

**Performance characteristics:**
- **First call**: Same cost as original (creates and caches the LuaString)
- **Subsequent calls**: O(1) field read instead of O(n) string conversion
- **Test results**: The optimization particularly benefits the `testDeterministicMultipleCalls_sameResult` test case, which calls `getLuaValue()` multiple times on the same instance—exactly the access pattern this optimization targets

This is a classic space-time tradeoff that trades one additional reference field per `StringValue` instance for significantly faster repeated access, making it ideal for workloads where `StringValue` objects are long-lived and accessed multiple times (e.g., cached configuration values, repeated Lua script parameter passing).
@codeflash-ai codeflash-ai bot requested a review from HeshamHM28 February 4, 2026 15:41
@codeflash-ai codeflash-ai bot added ⚡️ codeflash Optimization PR opened by Codeflash AI 🎯 Quality: Medium Optimization Quality according to Codeflash labels Feb 4, 2026
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