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Champ standardize hint#1952

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Fauche-r merged 6 commits intomainfrom
Champ_standardize_hint
Feb 22, 2026
Merged

Champ standardize hint#1952
Fauche-r merged 6 commits intomainfrom
Champ_standardize_hint

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As discussed in Issue #1925, we needed some more hint, as well as standardizing hint as a whole. I believe keeping some hint in game is useful,(in conjunction with in code TODO and hint) as it allow player to get a good idea of what they need to change on their first playthrough, instead of having to play the game, and then find out on their own what problem exist.

Added hint for buoy in the combat section, as well as hint for defeated animation for the sequence puzzle section.
Added some hint to incomplete character
@Fauche-r Fauche-r added this to the Vermont Cup StoryQuest milestone Feb 19, 2026
@Fauche-r Fauche-r requested review from a team as code owners February 19, 2026 21:38
@Fauche-r Fauche-r linked an issue Feb 19, 2026 that may be closed by this pull request
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Play this branch at https://play.threadbare.game/branches/endlessm/Champ_standardize_hint.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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Definitely more clear for the learners!

~ well_done
Evan has fed whatever swims below the dark surface of the lake, but he only got a glimpse of something he thought looked green and scaly.
It swims so fast! He must push forward to keep up.
He believe if those buoy had been more flamboyant and bold in their color, the thing that lurked beneath might have been more attracted.
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There might be a tiny conflict with #1950, but it will be an easy fix as it's just dialogue text.

@Fauche-r Fauche-r merged commit 28778a1 into main Feb 22, 2026
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@Fauche-r Fauche-r deleted the Champ_standardize_hint branch February 22, 2026 18:52
## Function to remove collisions, allowing the player to walk on water tiles
func _walk_on_water() -> void:
#remove the collision of the Water_border, allowing player to "walk" on "water"
$"../TileMapLayers/Water_border".enabled = false
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In general, $../ is an anti-pattern. If there are nodes elsewhere in the scene that this script wants to reference, it should have an @export and you should assign the nodes in the inspector.

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Champ: Standardize Learner Hints

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