input_hud: Hide when paused & during transitions#2097
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/input-hud-hide-when-paused-during-transitions/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
manuq
approved these changes
Apr 2, 2026
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| func _update_visibility() -> void: | ||
| visible = not get_tree().paused and not Transitions.is_running() and (player or sokoban_ruleset) |
| func _notification(what: int) -> void: | ||
| match what: | ||
| NOTIFICATION_PAUSED, NOTIFICATION_UNPAUSED: | ||
| _update_visibility() |
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I wasn't aware of these notifications, nice. This does the job.
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Nor was I, till I searched while writing this. I like this because it keeps InputHud & PauseOverlay ignorant of each other.
Of course… you might imagine in future we could put the InputHud over the PauseOverlay and show the arrow keys plus "[ space ] Click" or something. Another day.
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