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Add ik humanoid. #1271
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diff --git a/3d/ik_humanoid/lyuma_anim_godot/CC0_LICENSE.txt b/3d/ik_humanoid/lyuma_anim_godot/CC0_LICENSE.txt
index 0c5dde0..e4c0b2b 100644
--- a/3d/ik_humanoid/lyuma_anim_godot/CC0_LICENSE.txt
+++ b/3d/ik_humanoid/lyuma_anim_godot/CC0_LICENSE.txt
@@ -1,2 +1,2 @@
The lyuma animation set is licensed with CC0
-https://creativecommons.org/public-domain/cc0/
\ No newline at end of file
+https://creativecommons.org/public-domain/cc0/ |
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What else missing to merge this PR??? |
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@GeorgeS2019 Quite a lot is missing:
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Thx, this overview helps users who care where to focus |
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Feedback, for each of the 8 subclasses, create a specific small demo rather than putting all use case into ONE big Godot demo project. Also, do not replace the existing 3D IK! <================ Instead, a seperate 3D IK use cases Why: 3D IK for Godot 4 is very challenging for the Godot community as seen in the list of youtube below Dev snapshot: Godot 4.6 dev 4 14th Nov 2025We are introduce Animation: Add SkeletonModifier3D IKs as IKModifier3D SkeletonModifier3D receiving 8 new subclasses godotengine/godot#110120 Before 14th Nov 2025 List of youtube tutorial on SkeletonModifier3D
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BoneConstraint3D to make reference target allow to set Node3D
godotengine/godot#110336
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Look forwards to test in Godot 4.6 Dev 6 |
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Unity provides equivalents to Godot 4.6’s IKModifier3D subclasses through its Animation Rigging package and third‑party solutions like Final IK. Below is a mapping of each Godot class to Unity’s closest IK constraint or solver, with illustrative image links for each use case. 🔗 Godot vs Unity IK Mapping
📸 Visual ExamplesHere are some direct illustrations of Unity IK in action:
🔗 Godot vs Unity IK Mapping
📸 Visual ExamplesHere are some direct illustrations of Unity IK in action:
⚡ Key Takeaway
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See V-Sekai/godot#54 (comment) and the tracker godotengine/godot#112302
Model:
https://hub.vroid.com/characters/3609285562418162352/models/5465162707471684141