[3.x] Use approximate test when comparing properties, thoroughly #114210
+70
−40
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I found the need for this when I realized derived scenes of one containing an
AnimationPlayerwere getting the blend times array duplicated on save.Something like this:
blend_times = [ "cast", "stopped_caster", 0.3, "dodge", "stopped", 0.3, "dodge", "walk", 0.3, [...]Due to the
0.3being processed differently for some reason in different places, the numeric imprecission would end up causing a comparison between something like0.300001and2.999999.It may be good to hunt down the exact cause for the difference. However, since we are already applying loose comparison for cases like these, I've just extended the approximate comparison framework to work exhaustively.
It would be great to forward-port this to 4.x, but the codebase differs too much and it would require separate study.
This PR is proudly donated by Pedrocorp.