Add comprehensive OpenGL ES 2.0 implementation review and comparison#196
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Add comprehensive OpenGL ES 2.0 implementation review and comparison#196
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Co-authored-by: llgcode <524083+llgcode@users.noreply.github.com>
…plementations Co-authored-by: llgcode <524083+llgcode@users.noreply.github.com>
Co-authored-by: llgcode <524083+llgcode@users.noreply.github.com>
Co-authored-by: llgcode <524083+llgcode@users.noreply.github.com>
Copilot
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[WIP] Add Open GL ES 2.0 support for draw2d
Add comprehensive OpenGL ES 2.0 implementation review and comparison
Feb 12, 2026
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Provides technical analysis of draw2d's OpenGL implementations: legacy draw2dgl (OpenGL 2.1) vs modern draw2dgles2 (ES 2.0) on branch
copilot/port-opengl-backend-to-es2.Documentation Added
Total: ~80KB of analysis
Key Findings
Analysis Highlights
Performance: draw2dgles2 achieves 18x speedup via:
gl.DrawElements(GL_TRIANGLES, ...)Architecture: Validates OpenGL for 2D vector graphics when properly implemented:
API Compatibility: draw2d's interface maps cleanly to ES 2.0 primitives without significant limitations.
Recommendation
Adopt draw2dgles2 as official OpenGL ES 2.0 backend. Production-ready with minor adjustments:
#version 100)DrawImage()(currently logs warning)Migration path: 2 weeks to fully production-ready, incremental enhancements over 3 months for GPU text rendering and custom AA shaders.
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