Development home for sb4ssman's Windhawk mods.
These mods mostly explore dense Windows 11 taskbar and system tray layouts, especially double-height taskbars with room for two-row tray controls.
| Folder | Status | Description |
|---|---|---|
| omnibutton-customizer/ | v1.0, submitted (PR #3859), CI green | Per-item layout, visibility, color, size, font, opacity, and position control for the Windows 11 OmniButton |
| privacy-indicator-anchor/ | v1.0, submitted (PR open) | Keeps location, microphone, camera, and Copilot status placeholders stable in the tray or beside Start |
| system-tray-grid-lines/ | concept | Notes for user-controlled visual grid lines between tray sections |
| taskbar-clock-spacer/ | v1.1, submitted (PR #4443) | Standalone companion mod adding elastic spacer tokens to Taskbar Clock Customization format strings |
| taskbar-folder-menus/ | v0.7, submitted in PR #4485 | Compact taskbar buttons that open configured Shell targets as popup menus with classic Shell context menus and subfolder navigation |
| taskmanager-tail/ | v1.1, published | Keeps Task Manager pinned to the end of the taskbar on Windows 10 and 11 |
| taskbar-vd-switcher/ | v1.8 submitted (PR #4844), CI green | Clickable virtual desktop buttons with customizable indicators, native checked states, grid layouts, Task View button, and tray/Start placement |
| tray-utility-customizer/ | v1.1, submitted in PR #4841 | Granular per-icon layout of the Windows 11 tray utilities (hidden icons, Emoji, touch keyboard, pen, touchpad) via one nestable layout expression |
Windhawk-Mod-Lab/
omnibutton-customizer/
privacy-indicator-anchor/
system-tray-grid-lines/
taskbar-clock-spacer/
taskbar-folder-menus/
taskmanager-tail/
taskbar-vd-switcher/
tray-utility-customizer/
.agents/ agent instructions, notes, tools, and generated outputs
_archive/ old retired folders or moved work
_profiles/ local Windhawk profile snapshots
_research/ shared investigations and design notes
_templates/ shared code templates and submission checklists
Each mod folder should have its own user-facing README.md and can keep its own
archive/ folder for old implementation experiments. Development-agent notes
belong in .agents/, not inside individual mod folders; CLAUDE.md and
AGENTS.md are identical pointers into that folder.