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Windhawk Mod Lab

Development home for sb4ssman's Windhawk mods.

These mods mostly explore dense Windows 11 taskbar and system tray layouts, especially double-height taskbars with room for two-row tray controls.

Mods

Folder Status Description
omnibutton-customizer/ v1.0, submitted (PR #3859), CI green Per-item layout, visibility, color, size, font, opacity, and position control for the Windows 11 OmniButton
privacy-indicator-anchor/ v1.0, submitted (PR open) Keeps location, microphone, camera, and Copilot status placeholders stable in the tray or beside Start
system-tray-grid-lines/ concept Notes for user-controlled visual grid lines between tray sections
taskbar-clock-spacer/ v1.1, submitted (PR #4443) Standalone companion mod adding elastic spacer tokens to Taskbar Clock Customization format strings
taskbar-folder-menus/ v0.7, submitted in PR #4485 Compact taskbar buttons that open configured Shell targets as popup menus with classic Shell context menus and subfolder navigation
taskmanager-tail/ v1.1, published Keeps Task Manager pinned to the end of the taskbar on Windows 10 and 11
taskbar-vd-switcher/ v1.8 submitted (PR #4844), CI green Clickable virtual desktop buttons with customizable indicators, native checked states, grid layouts, Task View button, and tray/Start placement
tray-utility-customizer/ v1.1, submitted in PR #4841 Granular per-icon layout of the Windows 11 tray utilities (hidden icons, Emoji, touch keyboard, pen, touchpad) via one nestable layout expression

Repository Layout

Windhawk-Mod-Lab/
  omnibutton-customizer/
  privacy-indicator-anchor/
  system-tray-grid-lines/
  taskbar-clock-spacer/
  taskbar-folder-menus/
  taskmanager-tail/
  taskbar-vd-switcher/
  tray-utility-customizer/
  .agents/           agent instructions, notes, tools, and generated outputs
  _archive/          old retired folders or moved work
  _profiles/         local Windhawk profile snapshots
  _research/         shared investigations and design notes
  _templates/        shared code templates and submission checklists

Each mod folder should have its own user-facing README.md and can keep its own archive/ folder for old implementation experiments. Development-agent notes belong in .agents/, not inside individual mod folders; CLAUDE.md and AGENTS.md are identical pointers into that folder.

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