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Added de-duping to ailment type calculation to fix double counting bleed and poison.#1819

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Andrew-Klotz wants to merge 1 commit intoPathOfBuildingCommunity:devfrom
Andrew-Klotz:fix-ailment-calc
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Added de-duping to ailment type calculation to fix double counting bleed and poison.#1819
Andrew-Klotz wants to merge 1 commit intoPathOfBuildingCommunity:devfrom
Andrew-Klotz:fix-ailment-calc

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Fixes bug with no outstanding issue.

Description of the problem being solved:

Increases/more damage taken on enemies is double counted for physical/chaos ailments (bleed and poison). E.g., Nearby enemies take 10% increased chaos damage results in a 20% increase in the calculations.

Steps taken to verify a working solution:

Confirmed physical/chaos work properly for bleed/poison respectively, while elemental still works for ignite.

Link to a build that showcases this PR:

https://pobb.in/UCOPSE85Cyoz

Before screenshot:

image

After screenshot:

image

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