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8 changes: 2 additions & 6 deletions src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4430,13 +4430,9 @@ function calcs.offence(env, actor, activeSkill)

-- If stack limit exists, avg. poison stack is more complicated
if poisonStackLimit and poisonStackLimit > 0 and PoisonStacks > poisonStackLimit then
-- Calc number of avg. poisons applied per hit (without hit rate multipliers)
local singleHitPoisonChance = output.HitChance / 100 * poisonChance
local singleHitPoisonStacks = singleHitPoisonChance * additionalPoisonStacks

-- Calc how many hits will poison before limit is reached and theoretical max poison stacks, which is different from `poisonStackLimit` due to "additional" poison mechanics
local numPoisoningHits = m_ceil(poisonStackLimit / singleHitPoisonStacks)
local maxPoisonStacks = numPoisoningHits * singleHitPoisonStacks
local numPoisoningHits = m_ceil(poisonStackLimit / additionalPoisonStacks)
local maxPoisonStacks = numPoisoningHits * additionalPoisonStacks

-- Only use `maxPoisonStacks` if original value exceeds it
uncappedPoisonStacks = m_max(PoisonStacks, maxPoisonStacks)
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